Joint Learning of Hierarchical Neural Options and Abstract World Model
Wasu Top Piriyakulkij, Wolfgang Lehrach, Kevin Ellis, Kevin Murphy
TL;DR
AgentOWL addresses the challenge of scalable skill acquisition by jointly learning an abstract, temporally extended world model and a hierarchy of neural options. It combines a PoE-World-based abstract world model with LLM-assisted sub-goal proposals and model-based exploration to improve sample efficiency on hard object-centric Atari tasks. The approach yields more mastered options with fewer environment steps, enables zero-shot generalization to novel starting states, and demonstrates implicit sub-option refinement through world-model guided planning. These results highlight the value of tightly integrating abstract planning with hierarchical skill discovery for data-efficient, long-horizon decision making.
Abstract
Building agents that can perform new skills by composing existing skills is a long-standing goal of AI agent research. Towards this end, we investigate how to efficiently acquire a sequence of skills, formalized as hierarchical neural options. However, existing model-free hierarchical reinforcement algorithms need a lot of data. We propose a novel method, which we call AgentOWL (Option and World model Learning Agent), that jointly learns -- in a sample efficient way -- an abstract world model (abstracting across both states and time) and a set of hierarchical neural options. We show, on a subset of Object-Centric Atari games, that our method can learn more skills using much less data than baseline methods.
