Thinking with Comics: Enhancing Multimodal Reasoning through Structured Visual Storytelling
Andong Chen, Wenxin Zhu, Qiuyu Ding, Yuchen Song, Muyun Yang, Tiejun Zhao
TL;DR
Thinking with Comics (TwC) addresses the efficiency gap in multimodal reasoning by using comics as a high-density intermediate representation that preserves temporal dynamics while avoiding the redundancy of video. The authors present two pathways—Path I (end-to-end visualized reasoning) and Path II (comics as conditioning context for a VLM)—and show that TwC yields systematic gains on multimodal reasoning and long-context understanding benchmarks, with substantial efficiency advantages over video-based approaches. Key findings include the impact of narrative style and embedded text on performance, a panel-count scaling behavior with optimal 4–6 panels, the importance of preserving temporal order, and strong cross-model generalization across diverse architectures. Collectively, TwC demonstrates a practical, model-agnostic approach to efficient temporal reasoning, with promising implications for long-context reasoning and controllable visual cognition.
Abstract
Chain-of-Thought reasoning has driven large language models to extend from thinking with text to thinking with images and videos. However, different modalities still have clear limitations: static images struggle to represent temporal structure, while videos introduce substantial redundancy and computational cost. In this work, we propose Thinking with Comics, a visual reasoning paradigm that uses comics as a high information-density medium positioned between images and videos. Comics preserve temporal structure, embedded text, and narrative coherence while requiring significantly lower reasoning cost. We systematically study two reasoning paths based on comics and evaluate them on a range of reasoning tasks and long-context understanding tasks. Experimental results show that Thinking with Comics outperforms Thinking with Images on multi-step temporal and causal reasoning tasks, while remaining substantially more efficient than Thinking with Video. Further analysis indicates that different comic narrative structures and styles consistently affect performance across tasks, suggesting that comics serve as an effective intermediate visual representation for improving multimodal reasoning.
