Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory
Ruiqi Wu, Xuanhua He, Meng Cheng, Tianyu Yang, Yong Zhang, Zhuoliang Kang, Xunliang Cai, Xiaoming Wei, Chunle Guo, Chongyi Li, Ming-Ming Cheng
TL;DR
Infinite-World tackles long-horizon interactive world modeling in real-world data by addressing pose noise and limited viewpoint revisits. It introduces a Hierarchical Pose-free Memory Compressor to maintain a fixed-budget memory without explicit camera poses, an Uncertainty-aware Action Labeling scheme to robustly map motion to actions, and a Revisit-Dense Finetuning protocol to activate loop-closure with minimal data. The approach yields superior visual quality, memory consistency, and action controllability on open-domain benchmarks and user studies, demonstrating stable 1000-frame horizon performance with bounded computation. This work advances practical real-world neural simulators by enabling long-range memory without relying on perfect pose supervision. It also provides a rigorous evaluation framework combining automated metrics and human judgments to validate long-horizon interactive capabilities.
Abstract
We propose Infinite-World, a robust interactive world model capable of maintaining coherent visual memory over 1000+ frames in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with perfect ground-truth, they lack an effective training paradigm for real-world videos due to noisy pose estimations and the scarcity of viewpoint revisits. To bridge this gap, we first introduce a Hierarchical Pose-free Memory Compressor (HPMC) that recursively distills historical latents into a fixed-budget representation. By jointly optimizing the compressor with the generative backbone, HPMC enables the model to autonomously anchor generations in the distant past with bounded computational cost, eliminating the need for explicit geometric priors. Second, we propose an Uncertainty-aware Action Labeling module that discretizes continuous motion into a tri-state logic. This strategy maximizes the utilization of raw video data while shielding the deterministic action space from being corrupted by noisy trajectories, ensuring robust action-response learning. Furthermore, guided by insights from a pilot toy study, we employ a Revisit-Dense Finetuning Strategy using a compact, 30-minute dataset to efficiently activate the model's long-range loop-closure capabilities. Extensive experiments, including objective metrics and user studies, demonstrate that Infinite-World achieves superior performance in visual quality, action controllability, and spatial consistency.
