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Learning Markov Decision Processes under Fully Bandit Feedback

Zhengjia Zhuo, Anupam Gupta, Viswanath Nagarajan

TL;DR

The paper tackles learning in episodic MDPs under fully bandit feedback, where only the episode total reward is observed. It introduces a phase-based successive-elimination algorithm that maintains per-state active action-sets and uses backward induction to refine choices, achieving regret on the order of $O\big(H^2 (A k)^H \sqrt{H k A T \log T}\big)$, with an explicit exponential dependence on the horizon $H$ that is shown to be necessary. For ordered MDPs, the authors obtain improved bounds $O\left(\left(\frac{2e A H^2}{k}\right)^k \sqrt{\frac{k^3 H}{A} T \log T}\right)$ by tailoring the exploration strategy to the structure. The work connects to classic stochastic optimization problems like the $k$-item prophet inequality and sequential posted pricing, providing near-optimal guarantees under restricted feedback, and empirical results demonstrate competitive performance against state-of-the-art semi-bandit methods despite far sparser feedback.

Abstract

A standard assumption in Reinforcement Learning is that the agent observes every visited state-action pair in the associated Markov Decision Process (MDP), along with the per-step rewards. Strong theoretical results are known in this setting, achieving nearly-tight $Θ(\sqrt{T})$-regret bounds. However, such detailed feedback can be unrealistic, and recent research has investigated more restricted settings such as trajectory feedback, where the agent observes all the visited state-action pairs, but only a single \emph{aggregate} reward. In this paper, we consider a far more restrictive ``fully bandit'' feedback model for episodic MDPs, where the agent does not even observe the visited state-action pairs -- it only learns the aggregate reward. We provide the first efficient bandit learning algorithm for episodic MDPs with $\widetilde{O}(\sqrt{T})$ regret. Our regret has an exponential dependence on the horizon length $\H$, which we show is necessary. We also obtain improved nearly-tight regret bounds for ``ordered'' MDPs; these can be used to model classical stochastic optimization problems such as $k$-item prophet inequality and sequential posted pricing. Finally, we evaluate the empirical performance of our algorithm for the setting of $k$-item prophet inequalities; despite the highly restricted feedback, our algorithm's performance is comparable to that of a state-of-art learning algorithm (UCB-VI) with detailed state-action feedback.

Learning Markov Decision Processes under Fully Bandit Feedback

TL;DR

The paper tackles learning in episodic MDPs under fully bandit feedback, where only the episode total reward is observed. It introduces a phase-based successive-elimination algorithm that maintains per-state active action-sets and uses backward induction to refine choices, achieving regret on the order of , with an explicit exponential dependence on the horizon that is shown to be necessary. For ordered MDPs, the authors obtain improved bounds by tailoring the exploration strategy to the structure. The work connects to classic stochastic optimization problems like the -item prophet inequality and sequential posted pricing, providing near-optimal guarantees under restricted feedback, and empirical results demonstrate competitive performance against state-of-the-art semi-bandit methods despite far sparser feedback.

Abstract

A standard assumption in Reinforcement Learning is that the agent observes every visited state-action pair in the associated Markov Decision Process (MDP), along with the per-step rewards. Strong theoretical results are known in this setting, achieving nearly-tight -regret bounds. However, such detailed feedback can be unrealistic, and recent research has investigated more restricted settings such as trajectory feedback, where the agent observes all the visited state-action pairs, but only a single \emph{aggregate} reward. In this paper, we consider a far more restrictive ``fully bandit'' feedback model for episodic MDPs, where the agent does not even observe the visited state-action pairs -- it only learns the aggregate reward. We provide the first efficient bandit learning algorithm for episodic MDPs with regret. Our regret has an exponential dependence on the horizon length , which we show is necessary. We also obtain improved nearly-tight regret bounds for ``ordered'' MDPs; these can be used to model classical stochastic optimization problems such as -item prophet inequality and sequential posted pricing. Finally, we evaluate the empirical performance of our algorithm for the setting of -item prophet inequalities; despite the highly restricted feedback, our algorithm's performance is comparable to that of a state-of-art learning algorithm (UCB-VI) with detailed state-action feedback.
Paper Structure (16 sections, 15 theorems, 47 equations, 2 figures, 2 tables, 3 algorithms)

This paper contains 16 sections, 15 theorems, 47 equations, 2 figures, 2 tables, 3 algorithms.

Key Result

Theorem 3.1

There is an online learning algorithm for MDPs with unknown transition probabilities and bandit feedback having regret $O\left(H^2(Ak)^{H}\sqrt{H kA T \log T }\right)$.

Figures (2)

  • Figure 1: Ordered MDP instance with $k=2$ and $H =6$. Path $\bm{\tau}$ is from $(1,4)$ to $(6,1)$; it transitions downward at stages $2$ and $4$.
  • Figure 2: Cumulative regret of algorithms on Prophet Inequality instances $\mathcal{I}_1$ (top two rows) and $\mathcal{I}_2$ (bottom two rows). Different values of $H$ are shown in the first and second rows for each type respectively.

Theorems & Definitions (27)

  • Theorem 3.1
  • Lemma 3.2
  • proof
  • Lemma 3.3
  • proof
  • Lemma 3.4
  • Lemma 3.5
  • proof
  • Lemma 3.6
  • proof
  • ...and 17 more