MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models
Zheyuan Zhou, Liang Du, Zixun Sun, Xiaoyu Zhou, Ruimin Ye, Qihao Chen, Yinda Chen, Lemiao Qiu
TL;DR
MAIN-VLA tackles perceptual overload in open-world Vision-Language-Action tasks by explicitly modeling Intention Abstraction and Environment Semantics Abstraction, grounding decisions in compact semantic primitives and task-relevant affordances. A unified causal Transformer acts as a conscious bottleneck, with IA compressing verbal instructions into actionable primitives and ESA projecting visuals into a sparse spatial grid, enabling a parameter-free token pruning mechanism. Across Minecraft and large-scale PvP benchmarks, MAIN-VLA achieves state-of-the-art decision quality, stronger generalization, and substantial inference efficiency, while ablations confirm the complementary value of IA, ESA, and pruning. The results suggest that explicit cross-modal semantic abstraction with emergent sparsity can robustly empower embodied agents in dynamic, noisy environments.
Abstract
Despite significant progress in Visual-Language-Action (VLA), in highly complex and dynamic environments that involve real-time unpredictable interactions (such as 3D open worlds and large-scale PvP games), existing approaches remain inefficient at extracting action-critical signals from redundant sensor streams. To tackle this, we introduce MAIN-VLA, a framework that explicitly Models the Abstraction of Intention and eNvironment to ground decision-making in deep semantic alignment rather than superficial pattern matching. Specifically, our Intention Abstraction (IA) extracts verbose linguistic instructions and their associated reasoning into compact, explicit semantic primitives, while the Environment Semantics Abstraction (ESA) projects overwhelming visual streams into a structured, topological affordance representation. Furthermore, aligning these two abstract modalities induces an emergent attention-concentration effect, enabling a parameter-free token-pruning strategy that filters out perceptual redundancy without degrading performance. Extensive experiments in open-world Minecraft and large-scale PvP environments (Game for Peace and Valorant) demonstrate that MAIN-VLA sets a new state-of-the-art, which achieves superior decision quality, stronger generalization, and cutting-edge inference efficiency.
