Situated Brushing and Linking in Virtual and Augmented Reality
Carlos Quijano-Chavez, Benjamin Lee, Nina Doerr, Wolfgang Büschel, Michael Sedlmair, Dieter Schmalstieg
TL;DR
This paper investigates brushing and linking in situated analytics by comparing AR and VR in a real-space supermarket scenario using a video see-through display. It evaluates three highlighting techniques—Outline (O), Animated Outline (A), and Animated Outline with Visual Links (L)—across three task types with 40 participants, revealing that AR generally improves time and accuracy for selection tasks, while the effectiveness of techniques depends on condition. Animated linking speeds task completion in VR but can reduce accuracy, and visual links are preferred yet prone to occlusion, highlighting important design trade-offs for integrating digital content with physical referents. The findings provide actionable guidance for AR/VR interface design in situated analytics, including guidance on link routing, animation, and realism constraints when simulating AR in VR. The work also discusses limitations such as realistic fidelity of AR stimuli and device-dependent effects, informing future research on adaptable, clutter-aware highlighting in immersive analytics.
Abstract
In traditional visual analysis, brushing and linking is commonly used to visually connect multiple views using highlighting techniques. However, brushing and linking has rarely been used in situated analytics, which uses visualizations to analyze data in the context of physical referents. In situated analytics, data representations must be visually linked to real-world objects. Previous work has assessed situated brushing and linking in a virtual reality simulation of a supermarket scenario. Here, we replicate and extend the previous approach by studying brushing and linking in an actual physical space with augmented reality, while further improving the highlighting techniques. Using a video see-through display, we compare augmented reality with virtual reality. Results suggest that AR performs better in time and accuracy, but the effectiveness of the techniques varies by condition. These results provide a new framing of how the real-world stimuli matter in situated analytics.
