Grounding Generated Videos in Feasible Plans via World Models
Christos Ziakas, Amir Bar, Alessandra Russo
TL;DR
Grounding Video Plans with World Models (GVP-WM) tackles the problem that video-generated plans often violate physical constraints and temporal coherence. It grounds such plans at test time by projecting them into dynamically feasible latent trajectories under a pre-trained action-conditioned world model, via video-guided latent collocation and an augmented Lagrangian optimization that balances video guidance, goal attainment, and dynamics. The method executes via model-predictive control, with initialization and alignment losses anchoring the latent trajectory to the video plan, and ALM-based optimization enforcing dynamics. Empirically, GVP-WM recovers feasible long-horizon actions from zero-shot and motion-blurred video plans across navigation and manipulation tasks, outperforming inverse-dynamics baselines and showing robustness to temporal degradation while leveraging domain-adapted video guidance.
Abstract
Large-scale video generative models have shown emerging capabilities as zero-shot visual planners, yet video-generated plans often violate temporal consistency and physical constraints, leading to failures when mapped to executable actions. To address this, we propose Grounding Video Plans with World Models (GVP-WM), a planning method that grounds video-generated plans into feasible action sequences using a learned action-conditioned world model. At test-time, GVP-WM first generates a video plan from initial and goal observations, then projects the video guidance onto the manifold of dynamically feasible latent trajectories via video-guided latent collocation. In particular, we formulate grounding as a goal-conditioned latent-space trajectory optimization problem that jointly optimizes latent states and actions under world-model dynamics, while preserving semantic alignment with the video-generated plan. Empirically, GVP-WM recovers feasible long-horizon plans from zero-shot image-to-video-generated and motion-blurred videos that violate physical constraints, across navigation and manipulation simulation tasks.
