VLM-Guided Experience Replay
Elad Sharony, Tom Jurgenson, Orr Krupnik, Dotan Di Castro, Shie Mannor
TL;DR
This work introduces VLM-RB, a plug-and-play replay-prioritization layer that uses a frozen Vision–Language Model to semantically score sub-trajectories and bias experience replay in off-policy reinforcement learning. By asynchronously scoring 32-frame clips with a general prompt and mixing VLM-driven priorities with uniform replay, VLM-RB achieves substantial gains in sample efficiency and final performance across discrete and continuous tasks, while incurring only modest inference overhead. The method outperforms standard baselines like Uniform Replay and PER, particularly in long-horizon, sparse-reward settings, and ablation studies show the importance of a mixed sampling strategy and the sufficiency of 1B-scale VLMs. The results suggest that semantic priors from pre-trained VLMs can meaningfully accelerate RL learning without fine-tuning, enabling more data-efficient control in robotics and game-playing environments, with clear avenues for extension to goal-conditioned tasks and curriculum-informed prompts.
Abstract
Recent advances in Large Language Models (LLMs) and Vision-Language Models (VLMs) have enabled powerful semantic and multimodal reasoning capabilities, creating new opportunities to enhance sample efficiency, high-level planning, and interpretability in reinforcement learning (RL). While prior work has integrated LLMs and VLMs into various components of RL, the replay buffer, a core component for storing and reusing experiences, remains unexplored. We propose addressing this gap by leveraging VLMs to guide the prioritization of experiences in the replay buffer. Our key idea is to use a frozen, pre-trained VLM (requiring no fine-tuning) as an automated evaluator to identify and prioritize promising sub-trajectories from the agent's experiences. Across scenarios, including game-playing and robotics, spanning both discrete and continuous domains, agents trained with our proposed prioritization method achieve 11-52% higher average success rates and improve sample efficiency by 19-45% compared to previous approaches. https://esharony.me/projects/vlm-rb/
