ProxyImg: Towards Highly-Controllable Image Representation via Hierarchical Disentangled Proxy Embedding
Ye Chen, Yupeng Zhu, Xiongzhen Zhang, Zhewen Wan, Yingzhe Li, Wenjun Zhang, Bingbing Ni
TL;DR
ProxyImg introduces a hierarchical proxy-based parametric image representation that decouples semantic, geometric, and texture attributes into independent spaces, enabling precise, component-wise editing and high-fidelity reconstruction across natural images. It constructs semantic layers via a Bezier-guided geometry pipeline with adaptive boundary proxies and multi-scale internal proxies, while embedding multi-scale implicit textures onto distributed proxy nodes indexed by a shared locality-aware feature grid. A lightweight decoder φθ decodes coordinates to RGB values, supporting geometry edits, texture edits, and real-time animation when combined with Position-Based Dynamics. Empirical results on ImageNet, OIR-Bench, and HumanEdit demonstrate state-of-the-art rendering quality with far fewer parameters, along with intuitive interactive editing and physics-based animation capabilities that surpass generative-model-based approaches in controllability and efficiency.
Abstract
Prevailing image representation methods, including explicit representations such as raster images and Gaussian primitives, as well as implicit representations such as latent images, either suffer from representation redundancy that leads to heavy manual editing effort, or lack a direct mapping from latent variables to semantic instances or parts, making fine-grained manipulation difficult. These limitations hinder efficient and controllable image and video editing. To address these issues, we propose a hierarchical proxy-based parametric image representation that disentangles semantic, geometric, and textural attributes into independent and manipulable parameter spaces. Based on a semantic-aware decomposition of the input image, our representation constructs hierarchical proxy geometries through adaptive Bezier fitting and iterative internal region subdivision and meshing. Multi-scale implicit texture parameters are embedded into the resulting geometry-aware distributed proxy nodes, enabling continuous high-fidelity reconstruction in the pixel domain and instance- or part-independent semantic editing. In addition, we introduce a locality-adaptive feature indexing mechanism to ensure spatial texture coherence, which further supports high-quality background completion without relying on generative models. Extensive experiments on image reconstruction and editing benchmarks, including ImageNet, OIR-Bench, and HumanEdit, demonstrate that our method achieves state-of-the-art rendering fidelity with significantly fewer parameters, while enabling intuitive, interactive, and physically plausible manipulation. Moreover, by integrating proxy nodes with Position-Based Dynamics, our framework supports real-time physics-driven animation using lightweight implicit rendering, achieving superior temporal consistency and visual realism compared with generative approaches.
