WorldCup Sampling for Multi-bit LLM Watermarking
Yidan Wang, Yubing Ren, Yanan Cao, Li Guo
TL;DR
WorldCup tackles reliable provenance of LLM-generated text by directly embedding multi-bit messages into token selection through a hierarchical, tournament-based sampling framework. It introduces complementary g-value functions and entropy-aware modulation to balance watermark capacity with text quality, and a confidence-aware decoding scheme to robustly recover embedded bits. Empirical results across multiple models and tasks show WorldCup outperforms prior baselines in decoding accuracy, detectability, robustness to attacks, and efficiency, while preserving fluency. This approach provides a principled, scalable foundation for scalable LLM watermarking and practical content attribution.
Abstract
As large language models (LLMs) generate increasingly human-like text, watermarking offers a promising solution for reliable attribution beyond mere detection. While multi-bit watermarking enables richer provenance encoding, existing methods largely extend zero-bit schemes through seed-driven steering, leading to indirect information flow, limited effective capacity, and suboptimal decoding. In this paper, we propose WorldCup, a multi-bit watermarking framework for LLMs that treats sampling as a natural communication channel and embeds message bits directly into token selection via a hierarchical competition mechanism guided by complementary signals. Moreover, WorldCup further adopts entropy-aware modulation to preserve generation quality and supports robust message recovery through confidence-aware decoding. Comprehensive experiments show that WorldCup achieves a strong balance across capacity, detectability, robustness, text quality, and decoding efficiency, consistently outperforming prior baselines and laying a solid foundation for future LLM watermarking studies.
