TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios
Yuanzhe Shen, Zisu Huang, Zhengyuan Wang, Muzhao Tian, Zhengkang Guo, Chenyang Zhang, Shuaiyu Zhou, Zengjie Hu, Dailin Li, Jingwen Xu, Kaimin Wang, Wenhao Liu, Tianlong Li, Fengpeng Yue, Feng Hong, Cao Liu, Ke Zeng
TL;DR
TRIP-Bench introduces a realistic long-horizon benchmark for interactive agents in real-world travel planning, emphasizing global constraint adherence, multi-tool orchestration, and adaptation to evolving user behavior. It combines a large-scale, tool-augmented environment with 40 travel rubrics and 18 tools, plus a diverse user-simulator and automatic evaluation. To address optimization in long-horizon interactions, the authors propose GTPO, an online multi-turn reinforcement learning method that uses Global Instruction Normalization, Turn-wise Reward Differencing, and Turn-level Reward Normalization to stabilize training; applied to Qwen2.5-32B-Instruct, GTPO outperforms baselines like GRPO and Gemini-3-Pro on TRIP-Bench. The work offers a practical framework for robust long-horizon planning and tool coordination, with implications for deploying real-world autonomous agents in complex, evolving user settings.
Abstract
As LLM-based agents are deployed in increasingly complex real-world settings, existing benchmarks underrepresent key challenges such as enforcing global constraints, coordinating multi-tool reasoning, and adapting to evolving user behavior over long, multi-turn interactions. To bridge this gap, we introduce \textbf{TRIP-Bench}, a long-horizon benchmark grounded in realistic travel-planning scenarios. TRIP-Bench leverages real-world data, offers 18 curated tools and 40+ travel requirements, and supports automated evaluation. It includes splits of varying difficulty; the hard split emphasizes long and ambiguous interactions, style shifts, feasibility changes, and iterative version revision. Dialogues span up to 15 user turns, can involve 150+ tool calls, and may exceed 200k tokens of context. Experiments show that even advanced models achieve at most 50\% success on the easy split, with performance dropping below 10\% on hard subsets. We further propose \textbf{GTPO}, an online multi-turn reinforcement learning method with specialized reward normalization and reward differencing. Applied to Qwen2.5-32B-Instruct, GTPO improves constraint satisfaction and interaction robustness, outperforming Gemini-3-Pro in our evaluation. We expect TRIP-Bench to advance practical long-horizon interactive agents, and GTPO to provide an effective online RL recipe for robust long-horizon training.
