Generative Visual Code Mobile World Models
Woosung Koh, Sungjun Han, Segyu Lee, Se-Young Yun, Jamin Shin
TL;DR
The paper introduces gWorld, an open-weight visual mobile GUI world model that predicts next GUI states as renderable web code, combining the text-precision of language models with the fidelity of code-driven visuals. It addresses the limitations of pixel-based and text-only WMs by using a three-step data-generation pipeline that repurposes policy trajectories, relabels states as code, and adds free-lookahead reasoning traces. A new benchmark suite, MWMBench, evaluates models on native visual states across ID and two OOD splits, showing that gWorld outperforms significantly larger baselines in both accuracy and robustness. The work demonstrates meaningful policy gains when integrating the WM with downstream agents and shows scalable data growth follows predictable power laws, suggesting substantial future performance gains with larger datasets and further architectural refinements. Overall, gWorld establishes a practical, scalable, open-weight approach to mobile GUI world modeling with strong implications for real-world GUI agents and synthetic data scaling for RL.
Abstract
Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual fidelity, while the inability of visual WMs in precise text rendering led to their reliance on slow, complex pipelines dependent on numerous external models. We propose a novel paradigm: visual world modeling via renderable code generation, where a single Vision-Language Model (VLM) predicts the next GUI state as executable web code that renders to pixels, rather than generating pixels directly. This combines the strengths of both approaches: VLMs retain their linguistic priors for precise text rendering while their pre-training on structured web code enables high-fidelity visual generation. We introduce gWorld (8B, 32B), the first open-weight visual mobile GUI WMs built on this paradigm, along with a data generation framework (gWorld) that automatically synthesizes code-based training data. In extensive evaluation across 4 in- and 2 out-of-distribution benchmarks, gWorld sets a new pareto frontier in accuracy versus model size, outperforming 8 frontier open-weight models over 50.25x larger. Further analyses show that (1) scaling training data via gWorld yields meaningful gains, (2) each component of our pipeline improves data quality, and (3) stronger world modeling improves downstream mobile GUI policy performance.
