From One World to Another: Interfaces for Efficiently Transitioning Between Virtual Environments
Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya, Jasmine Joyce DeGuzman, Gerd Bruder, Gregory F. Welch, Joseph J. LaViola
TL;DR
This study addresses efficient VR world switching by proposing an interaction model and eight interfaces that pair two preview patterns (World-in-Miniature and Portal) with four interaction techniques (Hand Palette, Head Palette, World Wheel, Gallery). A within-subjects user study (N=22) across six virtual environments shows WiMs enable rapid spatial awareness while portals support fast pre-orientation; Hand Palette and World Wheel offer strong usability and efficiency, with different trade-offs for comfort and continuity. The authors provide design recommendations, discuss task-dependence of preview choices, and release open-source implementations to guide future VR multitasking interfaces. The work advances practical VR multitasking by delivering a unified workflow for activation, preview, selection, and transition, potentially enabling smoother OS-level world switching in VR ecosystems.
Abstract
Personal computers and handheld devices provide keyboard shortcuts and swipe gestures to enable users to efficiently switch between applications, whereas today's virtual reality (VR) systems do not. In this work, we present an exploratory study on user interface aspects to support efficient switching between worlds in VR. We created eight interfaces that afford previewing and selecting from the available virtual worlds, including methods using portals and worlds-in-miniature (WiMs). To evaluate these methods, we conducted a controlled within-subjects empirical experiment (N=22) where participants frequently transitioned between six different environments to complete an object collection task. Our quantitative and qualitative results show that WiMs supported rapid acquisition of high-level spatial information while searching and were deemed most efficient by participants while portals provided fast pre-orientation. Finally, we present insights into the applicability, usability, and effectiveness of the VR world switching methods we explored, and provide recommendations for their application and future context/world switching techniques and interfaces.
