From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2
Prasenjit Karmakar, Manjeet Yadav, Swayanshu Rout, Swadhin Pradhan, Sandip Chakraborty
TL;DR
This work tackles the invisibility of indoor CO2 by coupling a wrist-worn CO2 sensor (CoWear) with a smartphone AR interface that visualizes local CO2 as bubbles in 3D space. Through a mixed-methods study with 35 participants, the authors demonstrate that AR visualization increases awareness and motivates concrete ventilation actions, leading to substantial CO2 reductions compared with a baseline 2D heatmap. Key contributions include a wearable sensor design, an AR grounding method with 3D spatial anchoring, a personified visualization of CO2 bubbles, and a game-like interaction that incentivizes ventilation. The approach shows practical potential for improving indoor air quality and occupant engagement, while also acknowledging trade-offs with thermal comfort and the need for future extensions to other pollutants and multi-user scenarios.
Abstract
Indoor carbon dioxide (CO2) can rapidly accumulate to form invisible pollution hotspots, posing significant health risks due to its odorless and colorless nature. Despite growing interest in wearable or stationary sensors for pollutant detection, effectively visualizing CO2 levels and engaging individuals remains an ongoing challenge. In this paper, we develop a portable wrist-sized pollution sensor that detects CO2 in real time at any indoor location and reveals CO2 bubbles by highlighting sudden spikes. In order to promote better ventilation habits and user awareness, we also develop a smartphone-based augmented reality (AR) game for users to locate and disperse these high-CO2 zones. A user study with 35 participants demonstrated increased engagement and heightened understanding of CO2's health impacts. Our system's usability evaluations yielded a median score of 1.88, indicating its strong practicality.
