Exploration of Radar-based Obstacle Visualizations to Support Safety and Presence in Camera-Free Outdoor VR
Avinash Ajit Nargund, Andrew L. Huard, Tobias Höllerer, Misha Sra
TL;DR
This work addresses safety and presence in camera-free outdoor VR by leveraging a privacy-preserving mmWave radar sensing pipeline (WaveWalkerClone) that fuses GPS–IMU data to detect near-by obstacles. It validates system feasibility under outdoor lighting and compares three radar visualization strategies—diegetic alien avatars, non-diegetic human avatars, and abstract point clouds—through two studies. All visualization modes supported safe navigation, but each entailed distinct trade-offs in effort, frustration, and preference, underscoring the need for adaptable or hybrid designs. The findings offer design considerations that balance safety, immersion, and bystander privacy, advancing outdoor VR toward practical, private, and coherent mixed-reality experiences.
Abstract
Outdoor virtual reality (VR) places users in dynamic physical environments where they must remain aware of real-world obstacles, including static structures and moving bystanders, while immersed in a virtual scene. This dual demand introduces challenges for both user safety and presence. Millimeter-wave (mmWave) radar offers a privacy-preserving alternative to camera-based sensing by detecting obstacles without capturing identifiable visual imagery, yet effective methods for communicating its sparse spatial information to users remain underexplored. In this work, we developed and validated WaveWalkerClone, a reproduction of the WaveWalker system, to establish reliable radar- and GPS-IMU-based sensing under varied outdoor lighting conditions. Building on this feasibility validation, we conducted a user study (n=18) comparing three visualization techniques for radar-detected obstacles : (1) diegetic alien avatars that visually embed obstacles within the virtual narrative, (2) non-diegetic human avatars represented obstacles as humans inconsistent with the virtual narrative, and (3) abstract point clouds centered around the obstacles conveying spatial data without anthropomorphic or narrative associations. Our results show that all three approaches supported user safety and situational awareness, but yielded distinct trade-offs in perceived effort, frustration, and user preference. Qualitative feedback further revealed divergent user responses across conditions, highlighting the limitations of a one-size-fits-all approach. We conclude with design considerations for obstacle visualization in outdoor VR systems that seek to balance immersion, safety, and bystander privacy.
