Multi-Head Attention Is a Multi-Player Game
Kushal Chakrabarti, Nirmal Balachundar
TL;DR
This work treats transformer attention heads as strategic agents in a multi-player game and shows that standard cross-entropy training induces unpriced externalities like redundancy and correlated errors, yielding inefficient Nash equilibria. It formalizes a social objective $C^\star_{\mathrm{IB}}$ with an information-bottleneck framing and proves that the Price of Anarchy is controlled by the off-diagonal mass $\Gamma(G)$ of a head interaction matrix, linking coordination failure to hallucination and redundancy. The authors propose GAME-LoRA, a practical regularization scheme that combines Barrow Twins-inspired decorrelation and a log-determinant pressure to internalize externalities, enabling selective head coordination and coalition formation. Empirical results across hallucination and knowledge benchmarks show substantial hallucination reductions (up to $+8.1\%$) with negligible knowledge loss, validating a Pareto-improving shift on the reliability-capability frontier and highlighting the importance of modeling intra-model game dynamics in modern transformers.
Abstract
Modern transformer attention is internally multi-agent -- heads compete and coordinate -- yet we train it as if it were a monolithic optimizer. We formalize this gap: cross-entropy training induces an implicit potential game among heads, and gradient descent converges to Nash equilibria with potentially unbounded inefficiency due to unpriced externalities (redundancy, correlated errors). Our main result bounds the Price of Anarchy by $Γ(G)$, the off-diagonal mass of a head interaction matrix capturing weight and gradient coupling. Under mild smoothness assumptions, we prove that both \emph{excess hallucination probability} and \emph{excess head redundancy} scale with PoA, unifying two distinct failure modes into a single mechanism. The bound is prescriptive: regularization that reduces $Γ(G)$ provably tightens PoA. We instantiate this as GAME-LoRA, combining Barlow Twins decorrelation with log-determinant coordination pressure. Experiments validate the theory: $Γ(G)$ predicts hallucination ($p{<}0.05$), emergent coalitions exhibit selective coordination, and GAME-LoRA achieves up to 18\% hallucination reduction (8\% average) with no knowledge degradation -- a Pareto improvement inaccessible to methods ignoring the game structure.
