Actor-Dual-Critic Dynamics for Zero-sum and Identical-Interest Stochastic Games
Ahmed Said Donmez, Yuksel Arslantas, Muhammed O. Sayin
TL;DR
This work introduces an independent, payoff-based learning framework called Actor-Dual-Critic (ADC) for stochastic games, combining a fast, payoff-responsive critic with a slow, value-focused critic to address non-stationarity in multi-agent environments. By embedding exploration into an effective stochastic game and employing a three-timescale learning scheme, the authors prove convergence to approximate Nash equilibria in both two-agent zero-sum and multi-agent identical-interest settings, even under minimal information. Theoretical guarantees are complemented by empirical results showing robust performance and convergence of the Nash gap below a predefined threshold across both classes of games. The approach advances decentralized MARL by providing gradient-free, provably convergent learning dynamics with practical relevance for zero-sum and potential-based multi-agent systems.
Abstract
We propose a novel independent and payoff-based learning framework for stochastic games that is model-free, game-agnostic, and gradient-free. The learning dynamics follow a best-response-type actor-critic architecture, where agents update their strategies (actors) using feedback from two distinct critics: a fast critic that intuitively responds to observed payoffs under limited information, and a slow critic that deliberatively approximates the solution to the underlying dynamic programming problem. Crucially, the learning process relies on non-equilibrium adaptation through smoothed best responses to observed payoffs. We establish convergence to (approximate) equilibria in two-agent zero-sum and multi-agent identical-interest stochastic games over an infinite horizon. This provides one of the first payoff-based and fully decentralized learning algorithms with theoretical guarantees in both settings. Empirical results further validate the robustness and effectiveness of the proposed approach across both classes of games.
