Localizing and Correcting Errors for LLM-based Planners
Aditya Kumar, William W. Cohen
TL;DR
The paper tackles the problem that LLM-based planners frequently violate domain constraints in symbolic planning. It introduces Localized In-Context Learning (L-ICL), which identifies the first constraint violation in a model's reasoning trace and injects a minimal input-output correction into the relevant subroutine's prompt, iteratively building a bank of corrections during training. Across diverse domains such as gridworlds, mazes, Sokoban, and BlocksWorld, L-ICL achieves substantial gains and demonstrates sample efficiency relative to retrieval-based ICL, and it generalizes across multiple LLM architectures. The work provides a practical, architecture-agnostic approach to improving LLM reliability in planning by distilling domain knowledge into localized prompt corrections, while acknowledging that strategic long-horizon planning remains a remaining challenge.
Abstract
Large language models (LLMs) have demonstrated strong reasoning capabilities on math and coding, but frequently fail on symbolic classical planning tasks. Our studies, as well as prior work, show that LLM-generated plans routinely violate domain constraints given in their instructions (e.g., walking through walls). To address this failure, we propose iteratively augmenting instructions with Localized In-Context Learning (L-ICL) demonstrations: targeted corrections for specific failing steps. Specifically, L-ICL identifies the first constraint violation in a trace and injects a minimal input-output example giving the correct behavior for the failing step. Our proposed technique of L-ICL is much effective than explicit instructions or traditional ICL, which adds complete problem-solving trajectories, and many other baselines. For example, on an 8x8 gridworld, L-ICL produces valid plans 89% of the time with only 60 training examples, compared to 59% for the best baseline, an increase of 30%. L-ICL also shows dramatic improvements in other domains (gridworld navigation, mazes, Sokoban, and BlocksWorld), and on several LLM architectures.
