RoboStriker: Hierarchical Decision-Making for Autonomous Humanoid Boxing
Kangning Yin, Zhe Cao, Wentao Dong, Weishuai Zeng, Tianyi Zhang, Qiang Zhang, Jingbo Wang, Jiangmiao Pang, Ming Zhou, Weinan Zhang
TL;DR
RoboStriker tackles the challenge of autonomous humanoid boxing by decoupling high-level strategy from low-level motor control in a three-stage hierarchy. It learns a physically grounded motion tracker from motion capture, distills those motions into a compact latent space on the unit hypersphere $ \\mathbb{S}^{d-1}$, and trains competitive tactics in this latent space via Latent-Space Neural Fictitious Self-Play (LS-NFSP) with an adversarial motion prior and behavioral warmup. The approach yields stable training, superior cross-play performance, and sim-to-real transfer on a 29-DOF humanoid, outperforming baselines across tactical, stability, and stylistic metrics. By constraining strategy search and leveraging a topology-aware latent representation, the work provides a scalable pathway to embodied MARL for physically grounded robotic combat.
Abstract
Achieving human-level competitive intelligence and physical agility in humanoid robots remains a major challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning (MARL) offers a principled framework for strategic interaction, its direct application to humanoid control is hindered by high-dimensional contact dynamics and the absence of strong physical motion priors. We propose RoboStriker, a hierarchical three-stage framework that enables fully autonomous humanoid boxing by decoupling high-level strategic reasoning from low-level physical execution. The framework first learns a comprehensive repertoire of boxing skills by training a single-agent motion tracker on human motion capture data. These skills are subsequently distilled into a structured latent manifold, regularized by projecting the Gaussian-parameterized distribution onto a unit hypersphere. This topological constraint effectively confines exploration to the subspace of physically plausible motions. In the final stage, we introduce Latent-Space Neural Fictitious Self-Play (LS-NFSP), where competing agents learn competitive tactics by interacting within the latent action space rather than the raw motor space, significantly stabilizing multi-agent training. Experimental results demonstrate that RoboStriker achieves superior competitive performance in simulation and exhibits sim-to-real transfer. Our website is available at RoboStriker.
