Action-Sufficient Goal Representations
Jinu Hyeon, Woobin Park, Hongjoon Ahn, Taesup Moon
TL;DR
This work analyzes how goal representations affect hierarchical, offline goal-conditioned RL. It introduces action sufficiency, an information-theoretic criterion I(A; G | S, Z) = 0, and proves that value sufficiency does not imply action sufficiency, showing that value-based encodings can discard action-critical distinctions. Through exact analysis in the Discrete Cube and experiments on HIQL with OGBench cube tasks, it demonstrates that actor-based goal representations learned via end-to-end log-loss induce approximate action sufficiency and yield superior control performance over value-based representations. The findings advocate for integrating the actor's objective into representation learning to preserve the action-relevant information necessary for robust, long-horizon control in offline GCRL, with implications for designing interfaces between planning and control components.
Abstract
Hierarchical policies in offline goal-conditioned reinforcement learning (GCRL) addresses long-horizon tasks by decomposing control into high-level subgoal planning and low-level action execution. A critical design choice in such architectures is the goal representation-the compressed encoding of goals that serves as the interface between these levels. Existing approaches commonly derive goal representations while learning value functions, implicitly assuming that preserving information sufficient for value estimation is adequate for optimal control. We show that this assumption can fail, even when the value estimation is exact, as such representations may collapse goal states that need to be differentiated for action learning. To address this, we introduce an information-theoretic framework that defines action sufficiency, a condition on goal representations necessary for optimal action selection. We prove that value sufficiency does not imply action sufficiency and empirically verify that the latter is more strongly associated with control success in a discrete environment. We further demonstrate that standard log-loss training of low-level policies naturally induces action-sufficient representations. Our experimental results a popular benchmark demonstrate that our actor-derived representations consistently outperform representations learned via value estimation.
