Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes
Gonzalo Gomez-Nogales, Yicong Hong, Chongjian Ge, Marc Comino-Trinidad, Dan Casas, Yi Zhou
TL;DR
C2R tackles the challenge of generating realistic, controllable videos of populated urban scenes from minimal coarse 3D input. It decouples photorealistic prior learning from structural controllability through a two-stage diffusion-based framework that first learns from real footage and then grounds control using implicit spatio-temporal features, bridged by mixed-domain data. The approach achieves temporally consistent, highly controllable outputs by injecting DINOv3-based control signals and using HSV decorrelation to prevent appearance leakage, with a training mix dominated by real data and a small synthetic anchoring set. In experiments, C2R outperforms baselines in both structural fidelity and visual realism across diverse inputs, demonstrating robust generalization to different engines and cityscapes with practical applicability for content creation and simulation pipelines.
Abstract
Traditional rendering pipelines rely on complex assets, accurate materials and lighting, and substantial computational resources to produce realistic imagery, yet they still face challenges in scalability and realism for populated dynamic scenes. We present C2R (Coarse-to-Real), a generative rendering framework that synthesizes real-style urban crowd videos from coarse 3D simulations. Our approach uses coarse 3D renderings to explicitly control scene layout, camera motion, and human trajectories, while a learned neural renderer generates realistic appearance, lighting, and fine-scale dynamics guided by text prompts. To overcome the lack of paired training data between coarse simulations and real videos, we adopt a two-phase mixed CG-real training strategy that learns a strong generative prior from large-scale real footage and introduces controllability through shared implicit spatio-temporal features across domains. The resulting system supports coarse-to-fine control, generalizes across diverse CG and game inputs, and produces temporally consistent, controllable, and realistic urban scene videos from minimal 3D input. We will release the model and project webpage at https://gonzalognogales.github.io/coarse2real/.
