Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
Constantin Kleinbeck, Luisa Theelke, Hannah Schieber, Ulrich Eck, Rüdiger von Eisenhart-Rothe, Daniel Roth
TL;DR
This paper addresses the challenge of interactive, high-fidelity immersive visualization of volumetric medical data in VR. It introduces a hybrid rendering pipeline that streams foveated path tracing for the central region while rapidly regenerating a peripheral Gaussian Splatting model, with depth-guided reprojection to mask latency. Key contributions include an initialization approach that yields a ~10k-Gaussian peripheral model in under a second, continual refinement driven by foveal renders, and a reprojection mechanism that stabilizes integration of path-traced content with the peripheral cloud. Evaluations demonstrate improved foveal detail over real-time path tracing and competitive peripheral fidelity relative to precomputed Gaussians, enabling interactive tasks (e.g., transfer function changes) with minimal preprocessing. The approach holds practical significance for accessible, high-quality immersive medical visualization on consumer VR hardware by balancing quality, speed, and interactivity.
Abstract
Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three dimensions. Direct volumetric path tracing and VR rendering can improve perception but are computationally expensive, while precomputed representations, like Gaussian Splatting, require planning ahead. Both approaches limit interactive use. We propose a hybrid rendering approach for high-quality, interactive, and immersive anatomical visualization. Our method combines streamed foveated path tracing with a lightweight Gaussian Splatting approximation of the periphery. The peripheral model generation is optimized with volume data and continuously refined using foveal renderings, enabling interactive updates. Depth-guided reprojection further improves robustness to latency and allows users to balance fidelity with refresh rate. We compare our method against direct path tracing and Gaussian Splatting. Our results highlight how their combination can preserve strengths in visual quality while re-generating the peripheral model in under a second, eliminating extensive preprocessing and approximations. This opens new options for interactive medical visualization.
