Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributions
Tobias Schmidt, Kai Cui
TL;DR
The paper addresses the curse of dimensionality in multi-agent control on sparse networks by replacing the classical mean-field state with a distribution over decorated rooted neighborhoods, $\boldsymbol{\mu} \in \mathcal{P}(\mathcal{G}_*^{\mathcal{X}})$. It proves a horizon-dependent locality theorem: for a finite horizon $T$, the optimal policy at time $t$ depends only on the $$(T-t)$$-hop neighborhood, enabling a Dynamic Programming Principle on the lifted state and justifying Graph Neural Networks as policy/value approximators. It then develops a practical RL blueprint (SMFCRL) that uses a hierarchical meta-policy and local GNN-based policies, with a policy-gradient training recipe and a finite-graph approximation guarantee that $\nabla_\theta J^N(\theta) \to \nabla_\theta J(\theta)$ as $N \to \infty$. Theoretical results show that truncated, shallow GNNs can approximate the optimal policies with exponential accuracy under mild contraction assumptions, and that GNNs possess the necessary expressivity (via Deep Sets and 1-WL) to approximate mean-field objects. Experiments on epidemic-control tasks demonstrate that neighborhood-aware policies recover local heterogeneity and distinguish global structure better than purely mean-field baselines, validating the framework's practical impact for scalable decentralized control on sparse graphs.
Abstract
Mean-field control (MFC) offers a scalable solution to the curse of dimensionality in multi-agent systems but traditionally hinges on the restrictive assumption of exchangeability via dense, all-to-all interactions. In this work, we bridge the gap to real-world network structures by proposing a rigorous framework for MFC on large sparse graphs. We redefine the system state as a probability measure over decorated rooted neighborhoods, effectively capturing local heterogeneity. Our central contribution is a theoretical foundation for scalable reinforcement learning in this setting. We prove horizon-dependent locality: for finite-horizon problems, an agent's optimal policy at time t depends strictly on its (T-t)-hop neighborhood. This result renders the infinite-dimensional control problem tractable and underpins a novel Dynamic Programming Principle (DPP) on the lifted space of neighborhood distributions. Furthermore, we formally and experimentally justify the use of Graph Neural Networks (GNNs) for actor-critic algorithms in this context. Our framework naturally recovers classical MFC as a degenerate case while enabling efficient, theoretically grounded control on complex sparse topologies.
