Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation
Alexandre Chapin, Bruno Machado, Emmanuel Dellandréa, Liming Chen
TL;DR
This paper tackles the generalization gap in visuomotor robot policies by rethinking visual representations. It introduces Slot-based Object-Centric Representations (SOCR) and an object-centric variant of the DINOSAUR architecture (DINOSAUR* and DINOSAUR-Rob*) to produce a finite set of object slots from dense features, which are then integrated into a unified policy framework with frozen encoders. Through an open-source evaluation framework, it benchmarks seven visual representations across simulated and real-world robotic tasks, showing that SOCRs outperform global and dense features in learning efficiency and robustness, especially under visual distribution shifts; robotic pretraining further enhances performance. The results suggest that object-centric, compositional representations enable more reliable generalization in dynamic, real-world environments, providing a promising direction for perceptual design in robotics and beyond.
Abstract
The generalization capabilities of robotic manipulation policies are heavily influenced by the choice of visual representations. Existing approaches typically rely on representations extracted from pre-trained encoders, using two dominant types of features: global features, which summarize an entire image via a single pooled vector, and dense features, which preserve a patch-wise embedding from the final encoder layer. While widely used, both feature types mix task-relevant and irrelevant information, leading to poor generalization under distribution shifts, such as changes in lighting, textures, or the presence of distractors. In this work, we explore an intermediate structured alternative: Slot-Based Object-Centric Representations (SBOCR), which group dense features into a finite set of object-like entities. This representation permits to naturally reduce the noise provided to the robotic manipulation policy while keeping enough information to efficiently perform the task. We benchmark a range of global and dense representations against intermediate slot-based representations, across a suite of simulated and real-world manipulation tasks ranging from simple to complex. We evaluate their generalization under diverse visual conditions, including changes in lighting, texture, and the presence of distractors. Our findings reveal that SBOCR-based policies outperform dense and global representation-based policies in generalization settings, even without task-specific pretraining. These insights suggest that SBOCR is a promising direction for designing visual systems that generalize effectively in dynamic, real-world robotic environments.
