Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video Conference
Jianglong Li, Jun Xu, Bingcong Lu, Zhengxue Cheng, Hongwei Hu, Ronghua Wu, Li Song
TL;DR
The paper tackles the challenge of delivering high-fidelity 3D talking-face representations at extremely low bitrates for real-time video conferencing. It introduces a metadata-driven framework that fuses FLAME-based parametric head modeling with 3D Gaussian Splatting (3DGS) to render faces from compact pose and expression parameters and a Gaussian-based head representation. A compact face-model compression scheme (Gaussian attributes and lightweight MLP offsets) substantially reduces storage and bandwidth while maintaining visual fidelity, achieving over 7× compression and rendering >170 fps with a compressed model as small as 0.59 MB. The approach outperforms 2D x265 LDP and NeRF-based baselines at low bitrates, enabling practical multi-user 3D conferencing with real-time performance and robustness to bandwidth constraints.
Abstract
The demand for immersive and interactive communication has driven advancements in 3D video conferencing, yet achieving high-fidelity 3D talking face representation at low bitrates remains a challenge. Traditional 2D video compression techniques fail to preserve fine-grained geometric and appearance details, while implicit neural rendering methods like NeRF suffer from prohibitive computational costs. To address these challenges, we propose a lightweight, high-fidelity, low-bitrate 3D talking face compression framework that integrates FLAME-based parametric modeling with 3DGS neural rendering. Our approach transmits only essential facial metadata in real time, enabling efficient reconstruction with a Gaussian-based head model. Additionally, we introduce a compact representation and compression scheme, including Gaussian attribute compression and MLP optimization, to enhance transmission efficiency. Experimental results demonstrate that our method achieves superior rate-distortion performance, delivering high-quality facial rendering at extremely low bitrates, making it well-suited for real-time 3D video conferencing applications.
