Investigating the Development of Task-Oriented Communication in Vision-Language Models
Boaz Carmeli, Orr Paradise, Shafi Goldwasser, Yonatan Belinkov, Ron Meir
TL;DR
This work probes whether vision-language models can develop task-oriented communication that departs from natural language. Using zero-shot prompting in referential games, it demonstrates that VLMs can invent efficient, compact languages and even covert protocols that are difficult for external observers to interpret, while remaining usable for model-based coordination. The study shows robust performance gains under constrained descriptions and reveals rich, model-specific linguistic structures through comprehensive analysis across datasets. These findings underscore both the potential to improve multimodal collaboration and the risks related to transparency and alignment in emergent, task-tuned communication systems. The work establishes referential games as a powerful testbed for exploring communication protocols that emerge from pretrained multimodal agents.
Abstract
We investigate whether \emph{LLM-based agents} can develop task-oriented communication protocols that differ from standard natural language in collaborative reasoning tasks. Our focus is on two core properties such task-oriented protocols may exhibit: Efficiency -- conveying task-relevant information more concisely than natural language, and Covertness -- becoming difficult for external observers to interpret, raising concerns about transparency and control. To investigate these aspects, we use a referential-game framework in which vision-language model (VLM) agents communicate, providing a controlled, measurable setting for evaluating language variants. Experiments show that VLMs can develop effective, task-adapted communication patterns. At the same time, they can develop covert protocols that are difficult for humans and external agents to interpret. We also observe spontaneous coordination between similar models without explicitly shared protocols. These findings highlight both the potential and the risks of task-oriented communication, and position referential games as a valuable testbed for future work in this area.
