Zero-Order Diffraction Suppression in Full Field-of-View Computer Generated Holography: A Camera In the Loop Interferometric Approach
Alessandro Cerioni, Samuele Trezzi, Marco Astarita, Tommaso Ongarello, Anna Cesaratto, Giulio Cerullo, Andrea Bassi, Gianluca Valentini, Paolo Pozzi
TL;DR
This work tackles zero-order diffraction (ZOD) artifacts in full-field, phase-only CGH for AR/NED applications. It introduces a camera-in-the-loop (CITL) interferometric approach that creates a ZOD replica beam in a plane conjugated to the SLM and uses CITL to recover a pixel-wise corrective phase map that cancels ZOD through destructive interference, while preserving the SLM's full modulation depth. Experiments on point-cloud and 2D/3D holograms demonstrate up to $99\%$ ZOD suppression with minimal impact on image quality and field of view, and the calibration generalizes across holograms for real-time operation. The method eliminates bulky filtering optics and enables compact, high-fidelity holographic engines for AR/MR displays, with potential extensions to RGB color and aberration compensation in diffractive optics.
Abstract
We introduce a novel interferometric approach for suppressing zero-order diffraction (ZOD) in phase-only computer-generated holography. The technique relies on the destructive interference between the zeroth-order light and a suppression beam in a plane optically conjugated to the spatial light modulator (SLM). A camera-in-the-loop (CITL) calibration procedure retrieves the optimal pixel-wise phase map that cancels out the ZOD component with high precision, while preserving the full modulation depth of the SLM. Experimental demonstrations on point-cloud and 2D/3D holograms achieve up to 99% suppression of the ZOD intensity, without loss of image quality or field of view. Once calibrated, the correction can be applied to any hologram without recomputation, enabling real-time operation and robust performance over time. This method removes a long-standing barrier to the practical deployment of full-field holography, facilitating the development of compact, high-fidelity holographic engines for augmented and mixed reality displays.
