GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction
Mai Su, Qihan Yu, Zhongtao Wang, Yilong Li, Chengwei Pan, Yisong Chen, Guoping Wang
TL;DR
GVGS addresses the core challenge of accurate surface geometry recovery from Gaussian Splatting by introducing a Gaussian visibility-aware multi-view geometric constraint and a progressive quadtree-calibrated monocular depth constraint. The approach explicitly reasons about cross-view visibility at the Gaussian level and aligns monocular depth priors with Gaussian-rendered geometry through coarse-to-fine block-wise affine calibration, all within differentiable Gaussian splatting. Together, these components provide robust, stable geometric supervision, yielding state-of-the-art surface accuracy and mesh quality on DTU and Tanks and Temples, while also producing coherent visibility masks beneficial for broader 3D vision tasks. The work demonstrates that geometry-aware supervision can significantly enhance Gaussian-based surface reconstruction without sacrificing rendering efficiency.
Abstract
3D Gaussian Splatting enables efficient optimization and high-quality rendering, yet accurate surface reconstruction remains challenging. Prior methods improve surface reconstruction by refining Gaussian depth estimates, either via multi-view geometric consistency or through monocular depth priors. However, multi-view constraints become unreliable under large geometric discrepancies, while monocular priors suffer from scale ambiguity and local inconsistency, ultimately leading to inaccurate Gaussian depth supervision. To address these limitations, we introduce a Gaussian visibility-aware multi-view geometric consistency constraint that aggregates the visibility of shared Gaussian primitives across views, enabling more accurate and stable geometric supervision. In addition, we propose a progressive quadtree-calibrated Monocular depth constraint that performs block-wise affine calibration from coarse to fine spatial scales, mitigating the scale ambiguity of depth priors while preserving fine-grained surface details. Extensive experiments on DTU and TNT datasets demonstrate consistent improvements in geometric accuracy over prior Gaussian-based and implicit surface reconstruction methods. Codes are available at an anonymous repository: https://github.com/GVGScode/GVGS.
