VersaQ-3D: A Reconfigurable Accelerator Enabling Feed-Forward and Generalizable 3D Reconstruction via Versatile Quantization
Yipu Zhang, Jintao Cheng, Xingyu Liu, Zeyu Li, Carol Jingyi Li, Jin Wu, Lin Jiang, Yuan Xie, Jiang Xu, Wei Zhang
TL;DR
VersaQ-3D tackles the bottleneck of on-device 3D reconstruction with VGGT by delivering calibration-free, versatile 4-bit quantization and a reconfigurable accelerator. The approach combines offline orthogonal transforms (WHT and DCT) to decorrelate activations and preserve weight structure, enabling accurate INT4/INT8/BF16 inference without calibration data. A unified, multi-precision datapath and a two-stage recomputation tiling address long-sequence global attention, reducing memory and latency while preserving accuracy (98–99% of full precision at W4A8; 1.61×–2.39× gains at W4A4 over prior PTQ methods). Hardware results show 5.2×–10.8× speedups and substantial energy efficiency improvements over edge GPUs, demonstrating the practicality of instant 3D reconstruction for AR/VR, robotics, and autonomous systems.
Abstract
The Visual Geometry Grounded Transformer (VGGT) enables strong feed-forward 3D reconstruction without per-scene optimization. However, its billion-parameter scale creates high memory and compute demands, hindering on-device deployment. Existing LLM quantization methods fail on VGGT due to saturated activation channels and diverse 3D semantics, which cause unreliable calibration. Furthermore, VGGT presents hardware challenges regarding precision-sensitive nonlinear operators and memory-intensive global attention. To address this, we propose VersaQ-3D, an algorithm-architecture co-design framework. Algorithmically, we introduce the first calibration-free, scene-agnostic quantization for VGGT down to 4-bit, leveraging orthogonal transforms to decorrelate features and suppress outliers. Architecturally, we design a reconfigurable accelerator supporting BF16, INT8, and INT4. A unified systolic datapath handles both linear and nonlinear operators, reducing latency by 60%, while two-stage recomputation-based tiling alleviates memory pressure for long-sequence attention. Evaluations show VersaQ-3D preserves 98-99% accuracy at W4A8. At W4A4, it outperforms prior methods by 1.61x-2.39x across diverse scenes. The accelerator delivers 5.2x-10.8x speedup over edge GPUs with low power, enabling efficient instant 3D reconstruction.
