EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning
Binzhu Xie, Shi Qiu, Sicheng Zhang, Yinqiao Wang, Hao Xu, Muzammal Naseer, Chi-Wing Fu, Pheng-Ann Heng
TL;DR
EgoHandICL presents the first in-context learning framework for egocentric 3D hand reconstruction by leveraging VLM-guided exemplar retrieval, a multimodal ICL tokenizer, and a MAE-based reconstruction backbone to achieve robust, generalizable hand meshes from monocular RGB data. The method aligns input–output MANO representations across retrieved templates, encodes multimodal context, and learns with masked reconstruction to enable exemplar-conditioned reasoning. Across ARCTIC and EgoExo4D, EgoHandICL delivers consistent improvements in both vertex- and joint-level metrics, handles severe occlusions, and improves spatial consistency in bimanual scenarios. Furthermore, reconstructed hands can enhance EgoVLM-based hand–object interaction reasoning, demonstrating practical value for downstream egocentric tasks and AR/VR applications. Limitations include VLM retrieval overhead and dependence on diverse template banks, with future work exploring faster retrieval, richer annotations, end-to-end benchmarks, and temporal hand tracking extensions.
Abstract
Robust 3D hand reconstruction in egocentric vision is challenging due to depth ambiguity, self-occlusion, and complex hand-object interactions. Prior methods mitigate these issues by scaling training data or adding auxiliary cues, but they often struggle in unseen contexts. We present EgoHandICL, the first in-context learning (ICL) framework for 3D hand reconstruction that improves semantic alignment, visual consistency, and robustness under challenging egocentric conditions. EgoHandICL introduces complementary exemplar retrieval guided by vision-language models (VLMs), an ICL-tailored tokenizer for multimodal context, and a masked autoencoder (MAE)-based architecture trained with hand-guided geometric and perceptual objectives. Experiments on ARCTIC and EgoExo4D show consistent gains over state-of-the-art methods. We also demonstrate real-world generalization and improve EgoVLM hand-object interaction reasoning by using reconstructed hands as visual prompts. Code and data: https://github.com/Nicous20/EgoHandICL
