MIRAGE: Enabling Real-Time Automotive Mediated Reality
Pascal Jansen, Julian Britten, Mark Colley, Markus Sasalovici, Enrico Rukzio
TL;DR
MIRAGE addresses the sim-to-real gap in Automotive Mediated Reality by delivering a holistic, open-source pipeline that runs real-time AR, DR, and ModR effects in a vehicle using state-of-the-art computer vision models (e.g., YOLO for segmentation, DepthAnything for depth, MI-GAN for inpainting) within Unity via the Unity Inference Engine. The authors implement 15 AMR effects, demonstrate a windshield-display style WSD via head-mounted passthrough, and conduct an expert user study (N=9) to assess usability, workload, and perceived usefulness, revealing both promise and practical challenges such as latency, UI usability, and artifacts. Key contributions include a taxonomy of AMR effects, a modular, real-time in-vehicle pipeline, an open-source repository, and empirical expert feedback informing ethics, interaction design, and future research. The work establishes MIRAGE as a practical platform for prototyping and evaluating AMR concepts in real traffic, enabling earlier identification of perceptual, technical, and ethical issues beyond simulator environments, and guiding subsequent human-centered studies and safety considerations.
Abstract
Traffic is inherently dangerous, with around 1.19 million fatalities annually. Automotive Mediated Reality (AMR) can enhance driving safety by overlaying critical information (e.g., outlines, icons, text) on key objects to improve awareness, altering objects' appearance to simplify traffic situations, and diminishing their appearance to minimize distractions. However, real-world AMR evaluation remains limited due to technical challenges. To fill this sim-to-real gap, we present MIRAGE, an open-source tool that enables real-time AMR in real vehicles. MIRAGE implements 15 effects across the AMR spectrum of augmented, diminished, and modified reality using state-of-the-art computational models for object detection and segmentation, depth estimation, and inpainting. In an on-road expert user study (N=9) of MIRAGE, participants enjoyed the AMR experience while pointing out technical limitations and identifying use cases for AMR. We discuss these results in relation to prior work and outline implications for AMR ethics and interaction design.
