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Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses

Zheng Zhang, Mengjie Yu, Tianyi Wang, Kashyap Todi, Ajoy Savio Fernandes, Yue Liu, Haijun Xia, Tovi Grossman, Tanya Jonker

TL;DR

This work addresses how to reference real-world objects using displayless smart glasses that provide no visual feedback. It introduces Gazeify Then Voiceify, a multimodal pipeline that uses gaze to generate object masks and a vision-language model to produce audible descriptions, enabling user-initiated corrections via natural speech. The system integrates an open-vocabulary detection and segmentation stack with a retrieval-based language-driven refinement to update masks based on user commands, and validates the approach with a user study showing 53% gaze accuracy and 58% success in voice-driven disambiguation, along with favorable usability ratings. The findings suggest that gaze-based selection can support everyday interactions with ordinary-sized, simply structured objects in clean environments, while emphasizing the need for efficient, latency-aware models to handle more complex scenes and distant targets.

Abstract

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach allowing object selection via gaze and voice using displayless smart glasses. Users can select a physical object with their gaze, and the system generates a digital mask and a voice description of the object's semantics. Users can further correct errors through free-form conversation. To demonstrate our approach, we develop an interactive system by integrating advanced object segmentation and detection with a vision-language model. User studies reveal that participants achieve correct gaze selection in 53% of the task trials and use voice disambiguation to correct 58% of the remaining errors. Participants also rated the system as likable, useful, and easy to use.

Gazeify Then Voiceify: Physical Object Referencing Through Gaze and Voice Interaction with Displayless Smart Glasses

TL;DR

This work addresses how to reference real-world objects using displayless smart glasses that provide no visual feedback. It introduces Gazeify Then Voiceify, a multimodal pipeline that uses gaze to generate object masks and a vision-language model to produce audible descriptions, enabling user-initiated corrections via natural speech. The system integrates an open-vocabulary detection and segmentation stack with a retrieval-based language-driven refinement to update masks based on user commands, and validates the approach with a user study showing 53% gaze accuracy and 58% success in voice-driven disambiguation, along with favorable usability ratings. The findings suggest that gaze-based selection can support everyday interactions with ordinary-sized, simply structured objects in clean environments, while emphasizing the need for efficient, latency-aware models to handle more complex scenes and distant targets.

Abstract

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach allowing object selection via gaze and voice using displayless smart glasses. Users can select a physical object with their gaze, and the system generates a digital mask and a voice description of the object's semantics. Users can further correct errors through free-form conversation. To demonstrate our approach, we develop an interactive system by integrating advanced object segmentation and detection with a vision-language model. User studies reveal that participants achieve correct gaze selection in 53% of the task trials and use voice disambiguation to correct 58% of the remaining errors. Participants also rated the system as likable, useful, and easy to use.
Paper Structure (36 sections, 11 figures, 1 table)

This paper contains 36 sections, 11 figures, 1 table.

Figures (11)

  • Figure 1: The interaction flow and system architecture illustration. (1) User targets object and activates selection with a pinch; (2) User's gaze unintentionally shifts off target, the red dot represents gaze; (3) Gazeify incorrectly segments an object; (4) Gazeify outputs an incorrect object mask; (5) Voiceify provides a description of the selection; (6) User detects the error and issues a voice command for correction; (7) Upon gaze selection activation, the system identifies comprehensive objects in the focal view; (8) VLM filters out noisy detections; (9) Candidate object masks are generated and sent to Voiceify; (10) VLM processes the user's command; (11) Heuristic filtering uses spatial relations identified by VLM; (12) VLM selects the most likely object from candidates based on the user command and notifies the user.
  • Figure 2: The illustration of different disambiguation strategies that users can utilize. Users can specify object property, hierarchical, spatial (ordinal) relationships for instructing the system to correct selection.
  • Figure 3: Images of the study environment, where participants were asked to select objects using Gazeify Then Voiceify on the table, storage shelf, desk surface, and bookshelf.
  • Figure 4: Gaze referencing accuracy when different amounts of environmental clutter, perceived object sizes, and ambiguities are present.
  • Figure 5: Distribution of gaze referencing error types by trial condition.
  • ...and 6 more figures