Group Distributionally Robust Optimization-Driven Reinforcement Learning for LLM Reasoning
Kishan Panaganti, Zhenwen Liang, Wenhao Yu, Haitao Mi, Dong Yu
TL;DR
This work tackles inefficiencies in reasoning post-training caused by static uniform sampling and fixed rollout budgets. It introduces a Multi-Adversary GDRO framework that decomposes the training loop into two independent adversaries: Prompt-GDRO, which dynamically reweights prompts by online pass@k difficulty to form a traveling learning frontier, and Rollout-GDRO, which reallocates rollout compute under a mean-budget constraint to minimize gradient variance in hard tasks. The authors provide theoretical interpretations—entropic GDRO, no-regret dynamics, and a square-root variance-optimal rollout law—alongside toy validation and rigorous empirical results on the DAPO 14.1k dataset with Qwen3-Base models, achieving up to ~13% gains in pass@8. The results show an emergent curriculum and adaptive compute behavior that better concentrates learning on the evolving frontiers of difficulty, suggesting practical improvements for scalable, robust reasoning in large language models.
Abstract
Recent progress in Large Language Model (LLM) reasoning is increasingly driven by the refinement of post-training loss functions and alignment strategies. However, standard Reinforcement Learning (RL) paradigms like Group Relative Policy Optimization (GRPO) remain constrained by static uniformity: uniform prompt sampling and a fixed number of rollouts per prompt. For heterogeneous, heavy-tailed reasoning data, this creates structural inefficiencies that waste compute on already-solved patterns while under-training the long tail of hard problems. To address this, we propose Multi-Adversary Group Distributionally Robust Optimization (GDRO), an optimization-first framework that moves beyond uniform reasoning models by dynamically adapting the training distribution. We introduce an Online Difficulty Classifier that partitions prompts into dynamic pass@k difficulty groups. We then propose two independent GDRO games for post-training: (1) Prompt-GDRO, which employs an EMA-debiased multiplicative-weights bandit sampler to target the intensive difficulty margin and upweight persistently hard groups without frequency bias; and (2) Rollout-GDRO, which uses a shadow-price controller to reallocate rollouts across groups, maximizing gradient variance reduction on hard tasks under a fixed mean budget (compute-neutral). We provide no-regret guarantees for both controllers and additionally a variance-proxy analysis motivating a square-root optimal rollout allocation for Rollout-GDRO. We validate our framework on the DAPO 14.1k dataset using Qwen3-Base models. Prompt-GDRO and Rollout-GDRO achieve average relative gains of +10.6% and +10.1%, respectively, in pass@8 accuracy across 1.7B, 4B, and 8B scales compared to the GRPO baseline. Qualitative analysis shows an emergent curriculum: the adversaries shift resources to the evolving reasoning frontier, enhancing the reasoning model's performance.
