FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Geometry-Complete 4D Reconstruction
Wei Cao, Hao Zhang, Fengrui Tian, Yulun Wu, Yingying Li, Shenlong Wang, Ning Yu, Yaoyao Liu
TL;DR
This work tackles camera redirection from a single monocular video, a severely ill-posed problem under large-angle viewpoints. It introduces FreeOrbit4D, a training-free framework that constructs a geometry-complete 4D proxy by decoupling global scene lifting (background + incomplete foreground) from canonical object completion (foreground via multi-view synthesis), aligning these into a unified proxy with dense 3D correspondences, and conditioning a depth-guided diffusion model for novel-view synthesis. The approach yields superior fidelity and temporal coherence for large-angle redirects, outperforming state-of-the-art methods and enabling applications like appearance propagation and 4D geometry editing. By providing explicit 4D geometry, FreeOrbit4D offers robust re-visualization, editability, and data-generation potential for 4D scenes, all without training on paired data.
Abstract
Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing highly partial observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent representation from this limited input, with consistent geometry and motion. While recent diffusion-based methods achieve impressive results, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. To address this, we present FreeOrbit4D, an effective training-free framework that tackles this geometric ambiguity by recovering a geometry-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and geometry-incomplete foreground point clouds in a unified global space, then leverage an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct geometry-complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D--3D correspondences and projecting the geometry-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful redirected videos under challenging large-angle trajectories, and our geometry-complete 4D proxy further opens a potential avenue for practical applications such as edit propagation and 4D data generation. Project page and code will be released soon.
