Post-selection games
Víctor Calleja Rodríguez, Ivan A. Bocanegra-Garay, Mateus Araújo
TL;DR
This work extends nonlocal games by introducing post-selection games, where rounds can be discarded, to capture possibilistic nonlocality such as Hardy within a post-selected framework. It develops a rigorous formalism with $S,V,\mu$ and derives the win probability $\omega(P) = \frac{\langle V_\mu, P\rangle}{\langle S_\mu, P\rangle}$, establishing that the local bound $\omega_\ell$ can be found at extreme points and the Tsirelson bound $\omega_q$ can be computed via conic optimization and NPA-type hierarchies. Through both analytic and numerical analysis, the paper finds that ideal post-selection can yield modest statistical power gains over CHSH, but in the presence of detection inefficiency the ratio of statistical powers can become unbounded, giving a dramatic advantage for Hardy-type post-selection tests in noisy Bell experiments. The authors also generalize Hardy to more inputs/outputs, deriving scaling laws for statistical power and demonstrating practical implications for low-detection Bell tests and experimental design.
Abstract
In this paper, we introduce post-selection games, a generalization of nonlocal games where each round can be not only won or lost by the players, but also discarded by the referee. Such games naturally formalize possibilistic proofs of nonlocality, such as Hardy's paradox. We develop algorithms for computing the local and Tsirelson bounds of post-selection games. Furthermore, we show that they have an unbounded advantage in statistical power over traditional nonlocal games, making them ideally suited for analysing Bell tests with low detection efficiency.
