Teaching Models to Teach Themselves: Reasoning at the Edge of Learnability
Shobhita Sundaram, John Quan, Ariel Kwiatkowski, Kartik Ahuja, Yann Ollivier, Julia Kempe
TL;DR
This paper introduces SOAR, a self-improvement framework that enables an LLM to teach itself by generating a stepping-stone curriculum through asymmetric teacher–student meta-RL. By grounding the teacher's rewards in measured student progress on hard problems, SOAR sidesteps the need for intrinsic rewards and circumvents learning plateaus caused by sparse signals. The results show that grounded, bilevel meta-RL yields stable, diverse teacher policies and generates effective synthetic questions that unlock learning on extremely difficult datasets, with notable transfer to out-of-domain tasks. This work demonstrates that a model's latent pedagogical capabilities can be elicited without human-curated data or direct solution to the hard problems, offering a principled route to expanding the learnability frontier in reasoning tasks.
Abstract
Can a model learn to escape its own learning plateau? Reinforcement learning methods for finetuning large reasoning models stall on datasets with low initial success rates, and thus little training signal. We investigate a fundamental question: Can a pretrained LLM leverage latent knowledge to generate an automated curriculum for problems it cannot solve? To explore this, we design SOAR: A self-improvement framework designed to surface these pedagogical signals through meta-RL. A teacher copy of the model proposes synthetic problems for a student copy, and is rewarded with its improvement on a small subset of hard problems. Critically, SOAR grounds the curriculum in measured student progress rather than intrinsic proxy rewards. Our study on the hardest subsets of mathematical benchmarks (0/128 success) reveals three core findings. First, we show that it is possible to realize bi-level meta-RL that unlocks learning under sparse, binary rewards by sharpening a latent capacity of pretrained models to generate useful stepping stones. Second, grounded rewards outperform intrinsic reward schemes used in prior LLM self-play, reliably avoiding the instability and diversity collapse modes they typically exhibit. Third, analyzing the generated questions reveals that structural quality and well-posedness are more critical for learning progress than solution correctness. Our results suggest that the ability to generate useful stepping stones does not require the preexisting ability to actually solve the hard problems, paving a principled path to escape reasoning plateaus without additional curated data.
