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Maps of Tournaments: Distances, Experiments, and Data

Filip Nikolow, Piotr Faliszewski, Stanisław Szufa

TL;DR

The paper addresses visualizing and comparing tournament graphs by importing the map-of-elections framework to create 2D maps where distances between tournaments reflect structural similarity. It introduces two distance notions—Graph Edit Distance $d_{GED}$ and Katz-distance $d_{katz}$—along with characteristic tournaments (e.g., $T_{ord}$ and $T_{rps}$) and both synthetic and real-life data sources (NBA and Bridge) to populate the maps. Through extensive experiments on size-12 and size-7 data, the work analyzes how different generator models and real datasets distribute on the map, assesses embedding quality via distortion, and demonstrates how maps illuminate winner determination in round-robin and knockout settings. The results show that synthetic models near $T_{ord}$ capture hierarchical structures found in NBA data, while election-based data can occupy distinct regions, guiding future model selection and methodological improvements. Overall, the map framework provides a rigorous, visual playground to study tournament spaces, compare generation processes, and understand how structural properties influence computational tasks such as winner determination and manipulation analysis.

Abstract

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no ties allowed). A map is a set of tournaments represented as points on a 2D plane, so that their Euclidean distances resemble the distances computed according to a given measure. We identify useful distance measures, discuss ways of generating random tournaments (and compare them to several real-life ones), and show how the maps are helpful in visualizing experimental results (also for knockout tournaments).

Maps of Tournaments: Distances, Experiments, and Data

TL;DR

The paper addresses visualizing and comparing tournament graphs by importing the map-of-elections framework to create 2D maps where distances between tournaments reflect structural similarity. It introduces two distance notions—Graph Edit Distance and Katz-distance —along with characteristic tournaments (e.g., and ) and both synthetic and real-life data sources (NBA and Bridge) to populate the maps. Through extensive experiments on size-12 and size-7 data, the work analyzes how different generator models and real datasets distribute on the map, assesses embedding quality via distortion, and demonstrates how maps illuminate winner determination in round-robin and knockout settings. The results show that synthetic models near capture hierarchical structures found in NBA data, while election-based data can occupy distinct regions, guiding future model selection and methodological improvements. Overall, the map framework provides a rigorous, visual playground to study tournament spaces, compare generation processes, and understand how structural properties influence computational tasks such as winner determination and manipulation analysis.

Abstract

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no ties allowed). A map is a set of tournaments represented as points on a 2D plane, so that their Euclidean distances resemble the distances computed according to a given measure. We identify useful distance measures, discuss ways of generating random tournaments (and compare them to several real-life ones), and show how the maps are helpful in visualizing experimental results (also for knockout tournaments).
Paper Structure (46 sections, 1 theorem, 10 equations, 8 figures, 1 table)

This paper contains 46 sections, 1 theorem, 10 equations, 8 figures, 1 table.

Key Result

Proposition 4.1

If $n$ is an odd integer representing the number of players, then $d_{{\mathrm{GED}}}(T_{{\mathrm{ord}}},T_{{\mathrm{rps}}}) = 1/8(n^2-1)$.

Figures (8)

  • Figure 1: Basic insights regarding tournaments. Plot (a) shows a histogram of GED distances between $T_{{\mathrm{ord}}}$ and all RPS tournaments with 11 players, plot (b) compares the GED and Katz distances in the Size-12 dataset (each point is a pair of tournaments, its $x$ coordinate is their GED distance and its $y$ coordinate is the Katz distance), and plot (c) shows PCC of the GED and Katz distances between $T_{{\mathrm{ord}}}$ and $100$ tournaments generated using the uniform model, depending on the number of players (for each number of players we repeated the experiment $10$ times; the shaded area shows standard deviation).
  • Figure 2: Maps of different datasets computed using GED (upper row) and Katz distance (lower row).
  • Figure 3: Maps of the MoV dataset.
  • Figure 4: Distortion of the the Size-7 and Size-12 maps.
  • Figure 5: The numbers of winners under (a) the Copeland rule, (b) top cycle, and (c) Slater, as well as (d) the average running time to compute Slater winners.
  • ...and 3 more figures

Theorems & Definitions (6)

  • Remark 3.1
  • Remark 3.2
  • Proposition 4.1
  • Definition 4.1
  • Remark 4.1
  • Remark 5.1