LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction
Shima Salehi, Atharva Agashe, Andrew J. McFarland, Joshua Peeples
TL;DR
LGDWT-GS tackles the problem of unreliable geometry and over-smoothed details in few-shot 3D reconstruction by embedding dual-frequency regularization via global and patch-wise Discrete Wavelet Transform losses into 3D Gaussian Splatting. The method preserves large-scale structure while recovering fine textures, and extends to multispectral RGB+NIR with shared geometry and cross-spectral supervision. A new four-band multispectral greenhouse dataset and an open-source few-shot benchmarking package are released to standardize evaluation. Across standard benchmarks and the greenhouse dataset, LGDWT-GS demonstrates sharper, more stable, and spectrally coherent reconstructions than strong baselines, highlighting the utility of frequency-aware priors in data-limited settings.
Abstract
We propose a new method for few-shot 3D reconstruction that integrates global and local frequency regularization to stabilize geometry and preserve fine details under sparse-view conditions, addressing a key limitation of existing 3D Gaussian Splatting (3DGS) models. We also introduce a new multispectral greenhouse dataset containing four spectral bands captured from diverse plant species under controlled conditions. Alongside the dataset, we release an open-source benchmarking package that defines standardized few-shot reconstruction protocols for evaluating 3DGS-based methods. Experiments on our multispectral dataset, as well as standard benchmarks, demonstrate that the proposed method achieves sharper, more stable, and spectrally consistent reconstructions than existing baselines. The dataset and code for this work are publicly available
