Card guessing after an asymmetric riffle shuffle
Markus Kuba
TL;DR
This paper analyzes card guessing after a single asymmetric riffle shuffle with cut near $np$, under complete feedback. It derives the optimal guessing strategy, provides a distributional decomposition of the total number of correct guesses $X_n$, and proves limit laws: for $p\in(0,1)\setminus\{\tfrac12\}$, $X_n-n p^{*}$ converges to a geometric limit, while at $p=\tfrac12$ the fluctuations follow a Maxwell–Boltzmann-type distribution; near critical boundaries and near $p=\tfrac12$ it identifies several phase transitions with explicit scaling regimes and limiting laws. A central technical component is the link to the two-color guessing problem $C_{m_1,m_2}$ and its limit behavior, which feeds into the distributional equation for $X_n$. The results illuminate how asymmetry in the shuffle interacts with complete feedback to shape optimal play and the probabilistic fluctuations of success, with potential applications in randomized algorithms and statistical testing contexts that involve sequential guessing under partial information. The findings contribute to a richer understanding of phase transitions in combinatorial stochastic processes arising from riffle-shuffle models.
Abstract
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be unbalanced, such that the cut is expected to happen at position $p\cdot n$. The goal of the game is to maximize the number of correct guesses of the cards: one after another a single card is drawn from the top, and shown to the guesser until no cards remain. We provide a detailed analysis of the optimal guessing strategy and study the distribution of the number of correct guesses.
