GR3EN: Generative Relighting for 3D Environments
Xiaoyan Xing, Philipp Henzler, Junhwa Hur, Runze Li, Jonathan T. Barron, Pratul P. Srinivasan, Dor Verbin
TL;DR
GR3EN introduces a novel pipeline for relighting full 3D scene reconstructions by distilling relit video sequences back into a 3D representation. It sidesteps the ill-posed inverse rendering problem by leveraging a fine-tuned video diffusion model to relight rendering outputs conditioned on explicit target lighting, and then distills that information into Zip-NeRF-based 3D representations. The approach supports fine-grained per-light control and can render novel views under new lighting, including real-world scenes. Experiments on synthetic and real data show photorealistic global illumination effects and robust generalization, with ablations supporting design choices. The method enables intuitive lighting edits for 3D reconstructions, with potential for enhanced content creation and visualization.
Abstract
We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-conditioned inverse rendering problems, and are as such unable to produce high-quality results on complex real-world scenes. Though recent progress in using generative image and video diffusion models for relighting has been promising, these techniques are either limited to 2D image and video relighting or 3D relighting of individual objects. Our approach enables controllable 3D relighting of room-scale scenes by distilling the outputs of a video-to-video relighting diffusion model into a 3D reconstruction. This side-steps the need to solve a difficult inverse rendering problem, and results in a flexible system that can relight 3D reconstructions of complex real-world scenes. We validate our approach on both synthetic and real-world datasets to show that it can faithfully render novel views of scenes under new lighting conditions.
