Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games
Paolo Baldan, Sebastian Gurke, Barbara König, Florian Wittbold
TL;DR
The paper tackles the problem of computing the least fixpoint $oldsymbol{}$ of monotone, non-expansive functions on $oldsymbol{X} ooldsymbol{X}$ in high dimensions when the target function is only available through approximations $(f_n)$. It generalizes the dampened Mann iteration by allowing learning rates $oldsymbol{ ome_n}$ to converge to $0$ or fail to converge and by enabling chaotic, dimension-aware updates, thereby improving scalability and adaptability to varying convergence rates. The authors prove convergence of these generalized schemes for simple stochastic games (SSGs) and their sampled approximations, and connect the theory to Markov decision processes (MDPs) and behavioral metrics, including multi-step and subfunction extensions. The results provide a robust framework for fixed-point computation in quantitative models, with practical implications for reinforcement learning, robust distance measures, and scalable planning in high-dimensional settings, while also suggesting avenues for data-driven chaotic update strategies and parallel implementations.
Abstract
The problem of determining the (least) fixpoint of (higher-dimensional) functions over the non-negative reals frequently occurs when dealing with systems endowed with a quantitative semantics. We focus on the situation in which the functions of interest are not known precisely but can only be approximated. As a first contribution we generalize an iteration scheme called dampened Mann iteration, recently introduced in the literature. The improved scheme relaxes previous constraints on parameter sequences, allowing learning rates to converge to zero or not converge at all. While seemingly minor, this flexibility is essential to enable the implementation of chaotic iterations, where only a subset of components is updated in each step, allowing to tackle higher-dimensional problems. Additionally, by allowing learning rates to converge to zero, we can relax conditions on the convergence speed of function approximations, making the method more adaptable to various scenarios. We also show that dampened Mann iteration applies immediately to compute the expected payoff in various probabilistic models, including simple stochastic games, not covered by previous work.
