FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation
Xinya Ji, Sebastian Weiss, Manuel Kansy, Jacek Naruniec, Xun Cao, Barbara Solenthaler, Derek Bradley
TL;DR
FastGHA tackles scalable, high-fidelity 3D head avatar reconstruction from few-shot inputs by offering a feed-forward pipeline that yields animatable Gaussian head avatars. It reconstructs a canonical per-pixel Gaussian head using a multi-view transformer that fuses DINOv3 and SD-Turbo VAE features, augmented with per-Gaussian attributes, and then deforms Gaussians in real time via an MLP conditioned on FLAME expression codes. A VGGT-based geometry prior regularizes training to improve 3D head smoothness. Across Ava-256 and Nersemble, FastGHA achieves superior reconstruction quality and animation speed, with inference times under one second and real-time rendering, demonstrating strong generalization to unseen subjects and expressions.
Abstract
Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity optimization during inference, limiting their scalability and ease of use on unseen subjects. To overcome these efficiency drawbacks, we propose \OURS, a feed-forward method to generate high-quality Gaussian head avatars from only a few input images while supporting real-time animation. Our approach directly learns a per-pixel Gaussian representation from the input images, and aggregates multi-view information using a transformer-based encoder that fuses image features from both DINOv3 and Stable Diffusion VAE. For real-time animation, we extend the explicit Gaussian representations with per-Gaussian features and introduce a lightweight MLP-based dynamic network to predict 3D Gaussian deformations from expression codes. Furthermore, to enhance geometric smoothness of the 3D head, we employ point maps from a pre-trained large reconstruction model as geometry supervision. Experiments show that our approach significantly outperforms existing methods in both rendering quality and inference efficiency, while supporting real-time dynamic avatar animation.
