Static Is Not Enough: A Comparative Study of VR and SpaceMouse in Static and Dynamic Teleoperation Tasks
Yijun Zhou, Muhan Hou, Kim Baraka
TL;DR
This study addresses how teleoperation interface choice affects the quality of demonstrations for imitation learning by comparing a VR controller and a SpaceMouse across static and dynamic tasks in a within-subjects design. It introduces an open-source VR teleoperation interface and shows that VR yields higher success rates, faster task completion, and lower workload, particularly in dynamic tasks where dynamics like impulse and momentum matter. The work highlights the limitations of velocity-based inputs for dynamic manipulation and provides practical insights for data collection in real-time robot control, with implications for constructing high-quality dynamic-task datasets. Overall, the findings advocate for pose-based VR control in demonstration collection and offer an open-source tool to facilitate broader research and application in dynamic teleoperation scenarios.
Abstract
Imitation learning relies on high-quality demonstrations, and teleoperation is a primary way to collect them, making teleoperation interface choice crucial for the data. Prior work mainly focused on static tasks, i.e., discrete, segmented motions, yet demonstrations also include dynamic tasks requiring reactive control. As dynamic tasks impose fundamentally different interface demands, insights from static-task evaluations cannot generalize. To address this gap, we conduct a within-subjects study comparing a VR controller and a SpaceMouse across two static and two dynamic tasks ($N=25$). We assess success rate, task duration, cumulative success, alongside NASA-TLX, SUS, and open-ended feedback. Results show statistically significant advantages for VR: higher success rates, particularly on dynamic tasks, shorter successful execution times across tasks, and earlier successes across attempts, with significantly lower workload and higher usability. As existing VR teleoperation systems are rarely open-source or suited for dynamic tasks, we release our VR interface to fill this gap.
