Generalizable and Animatable 3D Full-Head Gaussian Avatar from a Single Image
Shuling Zhao, Dan Xu
TL;DR
This work tackles one-shot 3D full-head avatar reconstruction from a single image by binding Gaussian primitives to the FLAME surface in UV space and leveraging global full-head priors from a pretrained 3D GAN via feed-forward inversion. It introduces symmetric UV space feature fusion to combine global full-head information with local input details, and enforces a 3D total-variation loss to ensure complete surface coverage and reduce holes. The approach enables high-fidelity, 360° renderable avatars that can be real-time animated (≈$246$ FPS), addressing the limitations of large pose variations in prior methods and advancing practical 3D talking-head applications. The combination of UV-space Gaussian modeling, 3D GAN priors, and symmetry-aware fusion offers a scalable, one-shot solution for realistic, manipulable 3D head avatars with potential impact on teleconferencing, VR, and AR experiences.
Abstract
Building 3D animatable head avatars from a single image is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new framework to tackle the novel setting of one-shot 3D full-head animatable avatar reconstruction in a single feed-forward pass, enabling real-time animation and simultaneous 360$^\circ$ rendering views. To facilitate efficient animation control, we model 3D head avatars with Gaussian primitives embedded on the surface of a parametric face model within the UV space. To obtain knowledge of full-head geometry and textures, we leverage rich 3D full-head priors within a pretrained 3D generative adversarial network (GAN) for global full-head feature extraction and multi-view supervision. To increase the fidelity of the 3D reconstruction of the input image, we take advantage of the symmetric nature of the UV space and human faces to fuse local fine-grained input image features with the global full-head textures. Extensive experiments demonstrate the effectiveness of our method, achieving high-quality 3D full-head modeling as well as real-time animation, thereby improving the realism of 3D talking avatars.
