Generating metamers of human scene understanding
Ritik Raina, Abe Leite, Alexandros Graikos, Seoyoung Ahn, Dimitris Samaras, Gregory J. Zelinsky
TL;DR
MetamerGen tackles the challenge of recovering human-like scene understanding by generating metamers that blend peripheral gist with fixation-driven foveal detail using a latent diffusion framework. It conditions a Stable Diffusion model with two DINOv2-based streams—$1024$ peripheral tokens and a $32$-token foveal representation after Perceiver resampling—via dedicated adapters, enabling real-time, gaze-contingent image synthesis. Behavioral experiments show that metamers conditioned on human fixations are more aligned with participants’ internal scene representations, with high-level semantic similarity (DreamSim/CLIP) most predictive of metamerism. The work demonstrates that metamers can reveal which features across low-, mid-, and high-level visual processing drive scene understanding, offering a powerful tool for cognitive science and a flexible platform for probing fixation-based theories of perception.
Abstract
Human vision combines low-resolution "gist" information from the visual periphery with sparse but high-resolution information from fixated locations to construct a coherent understanding of a visual scene. In this paper, we introduce MetamerGen, a tool for generating scenes that are aligned with latent human scene representations. MetamerGen is a latent diffusion model that combines peripherally obtained scene gist information with information obtained from scene-viewing fixations to generate image metamers for what humans understand after viewing a scene. Generating images from both high and low resolution (i.e. "foveated") inputs constitutes a novel image-to-image synthesis problem, which we tackle by introducing a dual-stream representation of the foveated scenes consisting of DINOv2 tokens that fuse detailed features from fixated areas with peripherally degraded features capturing scene context. To evaluate the perceptual alignment of MetamerGen generated images to latent human scene representations, we conducted a same-different behavioral experiment where participants were asked for a "same" or "different" response between the generated and the original image. With that, we identify scene generations that are indeed metamers for the latent scene representations formed by the viewers. MetamerGen is a powerful tool for understanding scene understanding. Our proof-of-concept analyses uncovered specific features at multiple levels of visual processing that contributed to human judgments. While it can generate metamers even conditioned on random fixations, we find that high-level semantic alignment most strongly predicts metamerism when the generated scenes are conditioned on viewers' own fixated regions.
