PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM
Xu Wang, Boyao Han, Xiaojun Chen, Ying Liu, Ruihui Li
TL;DR
PointSLAM++ tackles depth-noise sensitivity and view-dependent appearance in real-time RGB-D SLAM by integrating progressive pose optimization with a hierarchical neural Gaussian representation. It introduces anchor-point neural Gaussians, a two-tier structure of primary and secondary anchors, and a view-direction embedding to enable robust, photorealistic mapping and rendering. The method demonstrates superior reconstruction fidelity and tracking stability across Replica, TUM-RGBD, and ScanNet++ datasets, outperforming state-of-the-art baselines and several Gaussian-based rivals, while maintaining real-time capabilities. Its key contributions—PPO, Neural Gaussian anchors with density-adaptive optimization, and view-dependent compensation—collectively improve pose estimation, geometry accuracy, and cross-view rendering, with potential impact on robotics, AR/VR, and intelligent interaction. The work also discusses ablations showing the necessity of PPO and VDC, and acknowledges increased computation as a trade-off for higher fidelity, suggesting directions for efficiency-focused future work.
Abstract
Real-time 3D reconstruction is crucial for robotics and augmented reality, yet current simultaneous localization and mapping(SLAM) approaches often struggle to maintain structural consistency and robust pose estimation in the presence of depth noise. This work introduces PointSLAM++, a novel RGB-D SLAM system that leverages a hierarchically constrained neural Gaussian representation to preserve structural relationships while generating Gaussian primitives for scene mapping. It also employs progressive pose optimization to mitigate depth sensor noise, significantly enhancing localization accuracy. Furthermore, it utilizes a dynamic neural representation graph that adjusts the distribution of Gaussian nodes based on local geometric complexity, enabling the map to adapt to intricate scene details in real time. This combination yields high-precision 3D mapping and photorealistic scene rendering. Experimental results show PointSLAM++ outperforms existing 3DGS-based SLAM methods in reconstruction accuracy and rendering quality, demonstrating its advantages for large-scale AR and robotics.
