ShapeR: Robust Conditional 3D Shape Generation from Casual Captures
Yawar Siddiqui, Duncan Frost, Samir Aroudj, Armen Avetisyan, Henry Howard-Jenkins, Daniel DeTone, Pierre Moulon, Qirui Wu, Zhengqin Li, Julian Straub, Richard Newcombe, Jakob Engel
TL;DR
ShapeR addresses the challenge of robust, metrically accurate 3D object reconstruction from casually captured sequences by conditioning a rectified flow transformer on multimodal cues—sparse SLAM points, posed multi-view imagery, and machine-generated captions. It introduces a VecSet-based latent representation and a two-stage curriculum to generalize from synthetic object-centric data to realistic, cluttered scenes, enabling automatic per-object geometry without explicit segmentation. The approach yields complete, high-fidelity object geometries and demonstrates strong generalization and robustness across real-world casual captures, validated on a new ShapeR Evaluation Dataset of 178 objects in seven scenes. Overall, ShapeR advances practical, scalable 3D reconstruction by integrating multimodal signals with robust training strategies for real-world applicability.
Abstract
Recent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casually captured sequences. Given an image sequence, we leverage off-the-shelf visual-inertial SLAM, 3D detection algorithms, and vision-language models to extract, for each object, a set of sparse SLAM points, posed multi-view images, and machine-generated captions. A rectified flow transformer trained to effectively condition on these modalities then generates high-fidelity metric 3D shapes. To ensure robustness to the challenges of casually captured data, we employ a range of techniques including on-the-fly compositional augmentations, a curriculum training scheme spanning object- and scene-level datasets, and strategies to handle background clutter. Additionally, we introduce a new evaluation benchmark comprising 178 in-the-wild objects across 7 real-world scenes with geometry annotations. Experiments show that ShapeR significantly outperforms existing approaches in this challenging setting, achieving an improvement of 2.7x in Chamfer distance compared to state of the art.
