M3DDM+: An improved video outpainting by a modified masking strategy
Takuya Murakawa, Takumi Fukuzawa, Ning Ding, Toru Tamaki
TL;DR
M3DDM+ tackles a training–inference mismatch in M3DDM's masking strategy, where per-frame random masks during training cause temporal and spatial artifacts under information-scarce conditions. By enforcing uniform mask direction and width across all frames during training and fine-tuning the pretrained M3DDM, the method bridges the gap between training and inference. The approach improves visual fidelity and temporal coherence in challenging scenarios—such as static scenes or large outpainting regions—without increasing computational overhead. This makes high-quality video outpainting more robust for practical deployments with limited compute resources.</p>
Abstract
M3DDM provides a computationally efficient framework for video outpainting via latent diffusion modeling. However, it exhibits significant quality degradation -- manifested as spatial blur and temporal inconsistency -- under challenging scenarios characterized by limited camera motion or large outpainting regions, where inter-frame information is limited. We identify the cause as a training-inference mismatch in the masking strategy: M3DDM's training applies random mask directions and widths across frames, whereas inference requires consistent directional outpainting throughout the video. To address this, we propose M3DDM+, which applies uniform mask direction and width across all frames during training, followed by fine-tuning of the pretrained M3DDM model. Experiments demonstrate that M3DDM+ substantially improves visual fidelity and temporal coherence in information-limited scenarios while maintaining computational efficiency. The code is available at https://github.com/tamaki-lab/M3DDM-Plus.
