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Heterogeneous computing platform for real-time robotics

Jakub Fil, Yulia Sandamirskaya, Hector Gonzalez, Loïc Azzalin, Stefan Glüge, Lukas Friedenstab, Friedrich Wolf, Tim Rosmeisl, Matthias Lohrmann, Mahmoud Akl, Khaleel Khan, Leonie Wolf, Kristin Richter, Holm Puder, Mazhar Ali Bari, Xuan Choo, Noha Alharthi, Michael Hopkins, Mansoor Hanif Christian Mayr, Jens Struckmeier, Steve Furber

TL;DR

The paper tackles the challenge of enabling real-time, energy-efficient robotic cognition for cognitive cities by proposing a heterogeneous platform that fuses brain-inspired neuromorphic hardware (Loihi2, SpiNNaker/SpiNNaker2) with high-density GPUs and neuromorphic sensing (DVS). It demonstrates a live interactive demonstration in which Ameca plays the theremin with a human, powered by Spaun 2.0 running on a DGX cluster and real-time hand tracking on Loihi2, integrated through a micro data center and synchronized software stack including a large language model and speech systems. Key contributions include the first real-time neuromorphic workload integrated with a cognitive model on a cluster, a scalable hand-tracking pipeline on neuromorphic hardware, and a sustainable hot-liquid cooling approach enabling heat reuse in a smart-city context. The work highlights a viable path toward energy-efficient, low-latency, interactive humanoid robotics capable of complex human–robot interactions within future cognitive cities, providing a blueprint for scalable heterogeneous computing architectures that merge edge and cloud intelligence.

Abstract

After Industry 4.0 has embraced tight integration between machinery (OT), software (IT), and the Internet, creating a web of sensors, data, and algorithms in service of efficient and reliable production, a new concept of Society 5.0 is emerging, in which infrastructure of a city will be instrumented to increase reliability, efficiency, and safety. Robotics will play a pivotal role in enabling this vision that is pioneered by the NEOM initiative - a smart city, co-inhabited by humans and robots. In this paper we explore the computing platform that will be required to enable this vision. We show how we can combine neuromorphic computing hardware, exemplified by the Loihi2 processor used in conjunction with event-based cameras, for sensing and real-time perception and interaction with a local AI compute cluster (GPUs) for high-level language processing, cognition, and task planning. We demonstrate the use of this hybrid computing architecture in an interactive task, in which a humanoid robot plays a musical instrument with a human. Central to our design is the efficient and seamless integration of disparate components, ensuring that the synergy between software and hardware maximizes overall performance and responsiveness. Our proposed system architecture underscores the potential of heterogeneous computing architectures in advancing robotic autonomy and interactive intelligence, pointing toward a future where such integrated systems become the norm in complex, real-time applications.

Heterogeneous computing platform for real-time robotics

TL;DR

The paper tackles the challenge of enabling real-time, energy-efficient robotic cognition for cognitive cities by proposing a heterogeneous platform that fuses brain-inspired neuromorphic hardware (Loihi2, SpiNNaker/SpiNNaker2) with high-density GPUs and neuromorphic sensing (DVS). It demonstrates a live interactive demonstration in which Ameca plays the theremin with a human, powered by Spaun 2.0 running on a DGX cluster and real-time hand tracking on Loihi2, integrated through a micro data center and synchronized software stack including a large language model and speech systems. Key contributions include the first real-time neuromorphic workload integrated with a cognitive model on a cluster, a scalable hand-tracking pipeline on neuromorphic hardware, and a sustainable hot-liquid cooling approach enabling heat reuse in a smart-city context. The work highlights a viable path toward energy-efficient, low-latency, interactive humanoid robotics capable of complex human–robot interactions within future cognitive cities, providing a blueprint for scalable heterogeneous computing architectures that merge edge and cloud intelligence.

Abstract

After Industry 4.0 has embraced tight integration between machinery (OT), software (IT), and the Internet, creating a web of sensors, data, and algorithms in service of efficient and reliable production, a new concept of Society 5.0 is emerging, in which infrastructure of a city will be instrumented to increase reliability, efficiency, and safety. Robotics will play a pivotal role in enabling this vision that is pioneered by the NEOM initiative - a smart city, co-inhabited by humans and robots. In this paper we explore the computing platform that will be required to enable this vision. We show how we can combine neuromorphic computing hardware, exemplified by the Loihi2 processor used in conjunction with event-based cameras, for sensing and real-time perception and interaction with a local AI compute cluster (GPUs) for high-level language processing, cognition, and task planning. We demonstrate the use of this hybrid computing architecture in an interactive task, in which a humanoid robot plays a musical instrument with a human. Central to our design is the efficient and seamless integration of disparate components, ensuring that the synergy between software and hardware maximizes overall performance and responsiveness. Our proposed system architecture underscores the potential of heterogeneous computing architectures in advancing robotic autonomy and interactive intelligence, pointing toward a future where such integrated systems become the norm in complex, real-time applications.
Paper Structure (27 sections, 10 figures)

This paper contains 27 sections, 10 figures.

Figures (10)

  • Figure 1: Overview of the key components of the interactive musical showcase.
  • Figure 2: The musical instrument used in our study - the Theremin.
  • Figure 3: Ameca - the humanoid social robot produced by Engineered Arts.
  • Figure 4: Overview of the hardware layer for the real-time neuromorphic hand tracking.
  • Figure 5: Overview of the hardware and software integration architecture for the interactive musical showcase.
  • ...and 5 more figures