OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding
Sheng-Yu Huang, Jaesung Choe, Yu-Chiang Frank Wang, Cheng Sun
TL;DR
OpenVoxel tackles open-vocabulary 3D scene understanding without training embeddings by constructing a scene map from SVR voxels via per-view SAM2 masks, canonical captions, and MLLMs. It avoids training language embeddings and instead uses text-to-text reasoning over a rich, captioned scene map to perform OVS and RES. The method delivers strong RES performance while remaining fast and annotation-free, thanks to its training-free voxel grouping and retrieval pipeline. This approach offers a scalable path toward flexible, real-world 3D understanding without costly annotation or embedding training.
Abstract
We propose OpenVoxel, a training-free algorithm for grouping and captioning sparse voxels for the open-vocabulary 3D scene understanding tasks. Given the sparse voxel rasterization (SVR) model obtained from multi-view images of a 3D scene, our OpenVoxel is able to produce meaningful groups that describe different objects in the scene. Also, by leveraging powerful Vision Language Models (VLMs) and Multi-modal Large Language Models (MLLMs), our OpenVoxel successfully build an informative scene map by captioning each group, enabling further 3D scene understanding tasks such as open-vocabulary segmentation (OVS) or referring expression segmentation (RES). Unlike previous methods, our method is training-free and does not introduce embeddings from a CLIP/BERT text encoder. Instead, we directly proceed with text-to-text search using MLLMs. Through extensive experiments, our method demonstrates superior performance compared to recent studies, particularly in complex referring expression segmentation (RES) tasks. The code will be open.
